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path: root/scumm/script_v90he.cpp
AgeCommit message (Collapse)Author
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03simplificationGregory Montoir
svn-id: r15395
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03OoopsTravis Howell
svn-id: r15387
2004-10-03Add missing code for opcode.Travis Howell
svn-id: r15386
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02Add/correct opcodeTravis Howell
svn-id: r15380
2004-10-02Add a few opcodes for pajama3Travis Howell
svn-id: r15379
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-10-01OoopsTravis Howell
svn-id: r15368
2004-09-30Add extra cases/stubsTravis Howell
svn-id: r15359
2004-09-30Add stubTravis Howell
svn-id: r15358
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-29Add caserTravis Howell
svn-id: r15348
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-22Add case stunTravis Howell
svn-id: r15234
2004-09-22Add a few more case stubsTravis Howell
svn-id: r15229
2004-09-22No longer StopMusicTravis Howell
svn-id: r15228
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
svn-id: r15216
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20cleanupMax Horn
svn-id: r15204
2004-09-20Add case for kindddemo.Travis Howell
svn-id: r15199
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
svn-id: r15198
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Follow our coding conventionsMax Horn
svn-id: r15172
2004-09-18stubs for freddicove intro.Travis Howell
svn-id: r15157
2004-09-18spyozon intro. runsTravis Howell
svn-id: r15155
2004-09-18Not soundOps in He80+Travis Howell
svn-id: r15153
2004-09-17Correct and rename opcodeTravis Howell
svn-id: r15147
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
svn-id: r15142
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13HE arcade game work a bit now.Travis Howell
svn-id: r15087
2004-09-12Another HE opcodeTravis Howell
svn-id: r15029
2004-09-12More HE opcodes.Travis Howell
Can get a bit further in pj2 now. svn-id: r15021