Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-27 | To really, truly fix the multi-midi race condition, the adlib driver is now ↵ | Jerome Fisher | |
always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. svn-id: r15912 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Moved bootscript loading into go(), where it belongs | Max Horn | |
svn-id: r15868 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko | |
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko | |
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715 | |||
2004-11-05 | Typo | Travis Howell | |
svn-id: r15713 | |||
2004-10-24 | Revert, in order to be backwards compatbile with saved games. | Travis Howell | |
svn-id: r15678 | |||
2004-10-24 | Add correct actor number values for a few HE games. | Travis Howell | |
svn-id: r15677 | |||
2004-10-24 | *** empty log message *** | Travis Howell | |
svn-id: r15675 | |||
2004-10-24 | Ooops | Travis Howell | |
svn-id: r15674 | |||
2004-10-24 | Move number of actors to scumm settings. | Travis Howell | |
The amount of actors in HE games changes a lot between games. svn-id: r15673 | |||
2004-10-24 | Only 20 actors in Sam & Max. | Travis Howell | |
svn-id: r15672 | |||
2004-10-21 | Patch #1048326 Better MT-32 support | Eugene Sandulenko | |
svn-id: r15635 | |||
2004-10-18 | _images not required. | Travis Howell | |
Free extra HE resources on exit. svn-id: r15605 | |||
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell | |
svn-id: r15604 | |||
2004-10-16 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15574 | |||
2004-10-13 | Add for HE100 too. | Travis Howell | |
svn-id: r15542 | |||
2004-10-13 | Correction | Travis Howell | |
svn-id: r15540 | |||
2004-10-12 | Compile fix. | Torbjörn Andersson | |
svn-id: r15533 | |||
2004-10-11 | Another off by 1. | Travis Howell | |
svn-id: r15515 | |||
2004-10-10 | Group HE100 games together. | Travis Howell | |
Fix a few HE versions. svn-id: r15497 | |||
2004-10-10 | change version numbers on some more he cpp titles | Jonathan Gray | |
svn-id: r15496 | |||
2004-10-10 | Add some missing code for HE100. | Travis Howell | |
Cleanup svn-id: r15494 | |||
2004-10-09 | Correct version | Travis Howell | |
svn-id: r15486 | |||
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell | |
svn-id: r15485 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-10-07 | Fix for bug #1042509 (SNMDEMO not recognized) | Max Horn | |
svn-id: r15451 | |||
2004-10-04 | Rename var and enable in COMI. | Travis Howell | |
svn-id: r15410 | |||
2004-10-04 | COMI stores room transparency in RMHD. | Travis Howell | |
Minor cleanup. svn-id: r15406 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-10-04 | Add some HE99 vars | Travis Howell | |
Rename opcodes svn-id: r15403 | |||
2004-10-01 | Add/correct opcode | Travis Howell | |
svn-id: r15377 | |||
2004-10-01 | Remove Blue's HE games again. Smacker is used there. | Eugene Sandulenko | |
svn-id: r15376 | |||
2004-10-01 | Add couple other HE games and make Blue's birthday demo show intro. It dies | Eugene Sandulenko | |
on opcode 2d, though. svn-id: r15375 | |||
2004-10-01 | Definately Palettes. | Travis Howell | |
Update HE todo. svn-id: r15369 | |||
2004-09-30 | Number of local scripts is no longer constant | Travis Howell | |
svn-id: r15352 | |||
2004-09-29 | cleanup | Max Horn | |
svn-id: r15350 | |||
2004-09-29 | FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵ | Max Horn | |
also common/util.cpp) svn-id: r15344 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Add puttcircus target. Game is not completable and has major glitches. | Eugene Sandulenko | |
svn-id: r15325 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-27 | Correction for roomImages | Travis Howell | |
RMSC is room scripts. svn-id: r15307 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn | |
svn-id: r15284 | |||
2004-09-26 | _shadowPalette should be cleared for SCUMM 7 games too. | Travis Howell | |
svn-id: r15283 |