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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
To really, truly fix the multi-midi race condition, the adlib driver is now a...
Jerome Fisher
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Moved bootscript loading into go(), where it belongs
Max Horn
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-11-15
Move most heavy initialization from engine constructor to mainInit()
Eugene Sandulenko
2004-11-09
Cleanup
Chris Apers
2004-11-06
Major MT-32 emu overhaul based on KingGuppy's code.
Eugene Sandulenko
2004-11-05
Typo
Travis Howell
2004-10-24
Revert, in order to be backwards compatbile with saved games.
Travis Howell
2004-10-24
Add correct actor number values for a few HE games.
Travis Howell
2004-10-24
*** empty log message ***
Travis Howell
2004-10-24
Ooops
Travis Howell
2004-10-24
Move number of actors to scumm settings.
Travis Howell
2004-10-24
Only 20 actors in Sam & Max.
Travis Howell
2004-10-21
Patch #1048326 Better MT-32 support
Eugene Sandulenko
2004-10-18
_images not required.
Travis Howell
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-16
fixed warnings
Paweł Kołodziejski
2004-10-13
Add for HE100 too.
Travis Howell
2004-10-13
Correction
Travis Howell
2004-10-12
Compile fix.
Torbjörn Andersson
2004-10-11
Another off by 1.
Travis Howell
2004-10-10
Group HE100 games together.
Travis Howell
2004-10-10
change version numbers on some more he cpp titles
Jonathan Gray
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-09
Correct version
Travis Howell
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-10-08
Prevent double slash in path
Chris Apers
2004-10-07
Fix for bug #1042509 (SNMDEMO not recognized)
Max Horn
2004-10-04
Rename var and enable in COMI.
Travis Howell
2004-10-04
COMI stores room transparency in RMHD.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-01
Add/correct opcode
Travis Howell
2004-10-01
Remove Blue's HE games again. Smacker is used there.
Eugene Sandulenko
2004-10-01
Add couple other HE games and make Blue's birthday demo show intro. It dies
Eugene Sandulenko
2004-10-01
Definately Palettes.
Travis Howell
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-29
cleanup
Max Horn
2004-09-29
FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ...
Max Horn
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Add puttcircus target. Game is not completable and has major glitches.
Eugene Sandulenko
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
Correction for roomImages
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
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