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2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-05When computing a games MD5, only use the first 1 MB of the file (this should ↵Max Horn
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-19oopsGregory Montoir
svn-id: r16133
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-12-19Report unknown MD5's. I wonder, should we move the check afterEugene Sandulenko
initSize() and thus have possibility to show up a window with the message? svn-id: r16124
2004-12-18Fix for bug #1087439 (Volume control regression)Max Horn
svn-id: r16113
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵Max Horn
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now ↵Jerome Fisher
always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. svn-id: r15912
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Moved bootscript loading into go(), where it belongsMax Horn
svn-id: r15868
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-11-05TypoTravis Howell
svn-id: r15713
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
svn-id: r15678
2004-10-24Add correct actor number values for a few HE games.Travis Howell
svn-id: r15677
2004-10-24*** empty log message ***Travis Howell
svn-id: r15675
2004-10-24OoopsTravis Howell
svn-id: r15674
2004-10-24Move number of actors to scumm settings.Travis Howell
The amount of actors in HE games changes a lot between games. svn-id: r15673
2004-10-24Only 20 actors in Sam & Max.Travis Howell
svn-id: r15672
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-18_images not required.Travis Howell
Free extra HE resources on exit. svn-id: r15605
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-16fixed warningsPaweł Kołodziejski
svn-id: r15574
2004-10-13Add for HE100 too.Travis Howell
svn-id: r15542
2004-10-13CorrectionTravis Howell
svn-id: r15540
2004-10-12Compile fix.Torbjörn Andersson
svn-id: r15533
2004-10-11Another off by 1.Travis Howell
svn-id: r15515
2004-10-10Group HE100 games together.Travis Howell
Fix a few HE versions. svn-id: r15497
2004-10-10change version numbers on some more he cpp titlesJonathan Gray
svn-id: r15496
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-09Correct versionTravis Howell
svn-id: r15486
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
svn-id: r15451
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04COMI stores room transparency in RMHD.Travis Howell
Minor cleanup. svn-id: r15406
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404