Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell | |
svn-id: r17444 | |||
2005-04-07 | Split readMAXS between HE versions | Travis Howell | |
svn-id: r17435 | |||
2005-04-07 | Move hePalettes allocation to HE99. | Travis Howell | |
svn-id: r17434 | |||
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell | |
svn-id: r17432 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-07 | Patch from Quietust | Eugene Sandulenko | |
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425 | |||
2005-04-06 | oops | Max Horn | |
svn-id: r17421 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-06 | This section of startScene only exists in scumm5 onwards. | Travis Howell | |
svn-id: r17409 | |||
2005-04-06 | Add correct fix for bug #556496 | Travis Howell | |
svn-id: r17406 | |||
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell | |
svn-id: r17383 | |||
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn | |
svn-id: r17368 | |||
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵ | Max Horn | |
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362 | |||
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵ | Max Horn | |
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Add support for clipping of wizImages. | Travis Howell | |
Add support for altering wizImages. Various renames. svn-id: r17322 | |||
2005-03-31 | Extended comment on _CLUT_offs a bit | Max Horn | |
svn-id: r17315 | |||
2005-03-31 | Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since ↵ | Max Horn | |
we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness svn-id: r17314 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-30 | Switch to headerless PRG data for MM NES for better compatibility. | Eugene Sandulenko | |
svn-id: r17302 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-25 | Do not use (non-const) local static variables | Max Horn | |
svn-id: r17221 | |||
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko | |
Started to tackle inventory. svn-id: r17219 | |||
2005-03-24 | Add support for russian spyfox2 and spyfox3 | Eugene Sandulenko | |
svn-id: r17218 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-23 | Patch from Quietust: | Travis Howell | |
-update md5 checksums for NES maniac svn-id: r17204 | |||
2005-03-22 | Add three new HE sports games. Baseball is most playable now. | Eugene Sandulenko | |
Add some unhandled KernelGet/SetFunctions used by new titles. svn-id: r17198 | |||
2005-03-22 | Cleanup | Travis Howell | |
svn-id: r17192 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-21 | Implement proper scene transition mode for MM NES. | Eugene Sandulenko | |
svn-id: r17189 | |||
2005-03-19 | These VARS are only used in Loom [CD] and scumm5 onwards. | Travis Howell | |
svn-id: r17185 | |||
2005-03-18 | Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support | Eugene Sandulenko | |
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179 | |||
2005-03-18 | Add string height override for loom | Travis Howell | |
svn-id: r17178 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-15 | oops | Eugene Sandulenko | |
svn-id: r17158 | |||
2005-03-15 | Add md5's of all known MM NES versions. | Eugene Sandulenko | |
svn-id: r17157 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | Doesn't apply to NES maniac. | Travis Howell | |
svn-id: r17148 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Fix room scrolling in NES maniac. svn-id: r17147 | |||
2005-03-15 | Update MM NES md5 due to changed index file. | Eugene Sandulenko | |
svn-id: r17144 | |||
2005-03-15 | Off by one. | Travis Howell | |
svn-id: r17138 | |||
2005-03-14 | First attempt to draw NES sprites. There are these problems: | Eugene Sandulenko | |
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137 |