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2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792
2005-02-13Fix typo in football substitute.Eugene Sandulenko
svn-id: r16783
2005-02-13HE version correction for russian spyfoxEugene Sandulenko
svn-id: r16782
2005-02-13Added new Russian HE titles.Eugene Sandulenko
svn-id: r16780
2005-02-12fixed warningPaweł Kołodziejski
svn-id: r16777
2005-02-11Renamed substDataFileNames to substResFileNames. Just forgot to do it lastEugene Sandulenko
time. svn-id: r16772
2005-02-11Added "PuttPuttTTT" as an alias for "putttime", since that's what my copyTorbjörn Andersson
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770
2005-02-11Sorted multiple_versions_md5_settings[] table to ease maintenance.Eugene Sandulenko
svn-id: r16768
2005-02-11Few more targets eliminated. Though they never existed. Need to check thisEugene Sandulenko
with joostp. svn-id: r16766
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764
2005-02-02correct typosJoost Peters
svn-id: r16733
2005-02-02Small correction to baseball2003Eugene Sandulenko
svn-id: r16729
2005-02-02These demos make use of Smacker.Travis Howell
svn-id: r16724
2005-02-02o Added few targetsEugene Sandulenko
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
2005-02-01Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.Travis Howell
svn-id: r16717
2005-01-31Yet another correction to 'dog'. Kirben, please check it as you have differentEugene Sandulenko
version than me. It seems that the game was released on multiple engine versions. svn-id: r16716
2005-01-31HE version correction for 'dog'. Game is fully playable, just columns' paletteEugene Sandulenko
is wrong. svn-id: r16715
2005-01-31Support for Mac cursors.Eugene Sandulenko
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713
2005-01-30ADD HE100 version of Balloon O RamaTravis Howell
svn-id: r16702
2005-01-30Add updated Cheese ChaseTravis Howell
svn-id: r16700
2005-01-30Skip cursors in Macintosh version of HE72 games for now.Travis Howell
Add early Macintosh HE games. svn-id: r16698
2005-01-30Singe HE71 version of freddi too.Travis Howell
svn-id: r16697
2005-01-30Only HE71 demos were on puttputt CD.Travis Howell
svn-id: r16696
2005-01-30Switch airdemo checksums, only a single HE71 version.Travis Howell
svn-id: r16695
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
svn-id: r16693
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
svn-id: r16691
2005-01-29Last few added.Travis Howell
svn-id: r16690
2005-01-29Add freddi's.Travis Howell
svn-id: r16689
2005-01-29Add a few moreTravis Howell
svn-id: r16688
2005-01-29Add a fewTravis Howell
svn-id: r16687
2005-01-29Add detection of HE Mac titles which use different naming scheme.Eugene Sandulenko
Committed for review/criticize. No further support by the engine, i.e. detected games will not run, but most complex task is done. Will finish it tomorrow unless some nasty bugs will pop up. svn-id: r16686
2005-01-27Fix regression with 640x480 HE games so it will not let them scale above 1x.Eugene Sandulenko
Though I _don't_ like this fix. It looks like a dirty hack to me. There is something completely wrong with our logics here. svn-id: r16644
2005-01-26Add swedish freddiTravis Howell
svn-id: r16642
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-05When computing a games MD5, only use the first 1 MB of the file (this should ↵Max Horn
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-19oopsGregory Montoir
svn-id: r16133
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-12-19Report unknown MD5's. I wonder, should we move the check afterEugene Sandulenko
initSize() and thus have possibility to show up a window with the message? svn-id: r16124
2004-12-18Fix for bug #1087439 (Volume control regression)Max Horn
svn-id: r16113
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵Max Horn
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now ↵Jerome Fisher
always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. svn-id: r15912