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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-03-22
Add three new HE sports games. Baseball is most playable now.
Eugene Sandulenko
2005-03-22
Cleanup
Travis Howell
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-21
Implement proper scene transition mode for MM NES.
Eugene Sandulenko
2005-03-19
These VARS are only used in Loom [CD] and scumm5 onwards.
Travis Howell
2005-03-18
Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support
Eugene Sandulenko
2005-03-18
Add string height override for loom
Travis Howell
2005-03-16
Preliminary support for NES charsets. Colors are wrong and we get glitches
Eugene Sandulenko
2005-03-15
oops
Eugene Sandulenko
2005-03-15
Add md5's of all known MM NES versions.
Eugene Sandulenko
2005-03-15
Minor NES-related fixes
Eugene Sandulenko
2005-03-15
Doesn't apply to NES maniac.
Travis Howell
2005-03-15
Patch from Quietust:
Travis Howell
2005-03-15
Update MM NES md5 due to changed index file.
Eugene Sandulenko
2005-03-15
Off by one.
Travis Howell
2005-03-14
First attempt to draw NES sprites. There are these problems:
Eugene Sandulenko
2005-03-13
Preliminary support for MM NES.
Eugene Sandulenko
2005-03-12
Off by one.
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-12
Add key to toggle speech/subtitles
Travis Howell
2005-03-11
PalmOS : move MD5 table to a database too save memory and data segment space
Chris Apers
2005-03-11
Add English HE100 versions of freddi2/maze
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add --force-1x-overlay command line option as discussed in bugreport
Eugene Sandulenko
2005-03-10
Change o72_openFile to always use saved game path for writing.
Travis Howell
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-09
_imagesNum should be clear in startScene()
Travis Howell
2005-03-07
Restriction no longer required.
Travis Howell
2005-03-07
Missed a bit
Travis Howell
2005-03-07
Allow EGA option in Amiga/Atari ST games.
Travis Howell
2005-03-07
Add Amiga renderer mode for EGA games.
Travis Howell
2005-03-02
Add two more VARs for HE89+
Travis Howell
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-03-02
Make detection of v1 SCUMM games at detection stage, not resource
Eugene Sandulenko
2005-03-02
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
Eugene Sandulenko
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-02-26
Disable ditrherers for v1 games. Algorithm there is different and also
Eugene Sandulenko
2005-02-25
cleanup
Max Horn
2005-02-25
Init sprites
Travis Howell
2005-02-24
Update sprite calls in main loop
Travis Howell
2005-02-24
init vars
Travis Howell
2005-02-24
Initial implementation of spritesProcessWiz. Also plugged it into main loop.
Eugene Sandulenko
2005-02-22
All languages
Travis Howell
2005-02-22
Implementation of GFX transactions. May cause some regressions in case I
Eugene Sandulenko
2005-02-21
Fix _heversion for Russian updated pajama2. Today I played it with kids
Eugene Sandulenko
2005-02-20
Restrict CGA/EGA/Hercules dithering to PC only.
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-02-18
Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu
Max Horn
2005-02-17
Correction number of actors in a few HE games.
Travis Howell
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