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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2005-03-22Add three new HE sports games. Baseball is most playable now.Eugene Sandulenko
2005-03-22CleanupTravis Howell
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-21Implement proper scene transition mode for MM NES.Eugene Sandulenko
2005-03-19These VARS are only used in Loom [CD] and scumm5 onwards.Travis Howell
2005-03-18Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So supportEugene Sandulenko
2005-03-18Add string height override for loomTravis Howell
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-15oopsEugene Sandulenko
2005-03-15Add md5's of all known MM NES versions.Eugene Sandulenko
2005-03-15Minor NES-related fixesEugene Sandulenko
2005-03-15Doesn't apply to NES maniac.Travis Howell
2005-03-15Patch from Quietust:Travis Howell
2005-03-15Update MM NES md5 due to changed index file.Eugene Sandulenko
2005-03-15Off by one.Travis Howell
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-12Off by one.Travis Howell
2005-03-12Missing popTravis Howell
2005-03-12Add key to toggle speech/subtitlesTravis Howell
2005-03-11PalmOS : move MD5 table to a database too save memory and data segment spaceChris Apers
2005-03-11Add English HE100 versions of freddi2/mazeTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
2005-03-10Change o72_openFile to always use saved game path for writing.Travis Howell
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-09_imagesNum should be clear in startScene()Travis Howell
2005-03-07Restriction no longer required.Travis Howell
2005-03-07Missed a bitTravis Howell
2005-03-07Allow EGA option in Amiga/Atari ST games.Travis Howell
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
2005-03-02Add two more VARs for HE89+Travis Howell
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-03-02Make detection of v1 SCUMM games at detection stage, not resourceEugene Sandulenko
2005-03-02Commit o100_paletteOps WIP based on cyx's patch. Original patch justEugene Sandulenko
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-02-26Disable ditrherers for v1 games. Algorithm there is different and alsoEugene Sandulenko
2005-02-25cleanupMax Horn
2005-02-25Init spritesTravis Howell
2005-02-24Update sprite calls in main loopTravis Howell
2005-02-24init varsTravis Howell
2005-02-24Initial implementation of spritesProcessWiz. Also plugged it into main loop.Eugene Sandulenko
2005-02-22All languagesTravis Howell
2005-02-22Implementation of GFX transactions. May cause some regressions in case IEugene Sandulenko
2005-02-21Fix _heversion for Russian updated pajama2. Today I played it with kidsEugene Sandulenko
2005-02-20Restrict CGA/EGA/Hercules dithering to PC only.Eugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
2005-02-17Correction number of actors in a few HE games.Travis Howell