Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko | |
svn-id: r14104 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-27 | Added small TODO to my currently defunct OSX-COMI-hack | Max Horn | |
svn-id: r14091 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-27 | Renamed some HE-specific variables. | Eugene Sandulenko | |
svn-id: r14083 | |||
2004-06-27 | Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵ | Max Horn | |
confined to the HE classes only, but right now that is not feasible) svn-id: r14082 | |||
2004-06-27 | HE 7.0 games don't actually use their color cycling resources | Travis Howell | |
svn-id: r14076 | |||
2004-06-27 | Fix actor palette in HE 7.0 games. | Travis Howell | |
Use roompalette[] for all graphics decoders svn-id: r14075 | |||
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about ↵ | Jonathan Gray | |
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073 | |||
2004-06-26 | move puttzoo back into the correct position and note Scummsys.90 version | Jonathan Gray | |
svn-id: r14068 | |||
2004-06-26 | GF_WINDOWS no longer required for later HE games | Travis Howell | |
svn-id: r14065 | |||
2004-06-26 | Enable next set of HE games, which all reach boot scripts. | Travis Howell | |
svn-id: r14064 | |||
2004-06-26 | Correction | Travis Howell | |
svn-id: r14063 | |||
2004-06-26 | add catalog2 target | Jonathan Gray | |
svn-id: r14062 | |||
2004-06-25 | Avoid illegal VARS in HE 7.2 | Travis Howell | |
svn-id: r14049 | |||
2004-06-25 | note targets with multiple interpreter versions | Jonathan Gray | |
svn-id: r14046 | |||
2004-06-25 | Set fast mode for HE7 games too. | Travis Howell | |
FIXME not needed, originals used getGraphicsPerformance() svn-id: r14045 | |||
2004-06-25 | Display error based on the version a game is believed to be when reading ↵ | Jonathan Gray | |
MAXS block. Note additional C++ engine based version of spydemo. svn-id: r14044 | |||
2004-06-25 | Check blocksize when reading MAXS, may potentially detect HE versions using ↵ | Jonathan Gray | |
it in future. Add/Correct some more HE targets. svn-id: r14043 | |||
2004-06-25 | move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, ↵ | Jonathan Gray | |
add bluesabctimedemo target svn-id: r14041 | |||
2004-06-25 | there were never dos versions of these HE titles so bump _heversion up to 70 | Jonathan Gray | |
svn-id: r14040 | |||
2004-06-24 | Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor | Eugene Sandulenko | |
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024 | |||
2004-06-23 | Ooops | Travis Howell | |
svn-id: r14021 | |||
2004-06-23 | Remove duplicate code | Travis Howell | |
svn-id: r14020 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-21 | More HE v7.0+ resource fixes. | Eugene Sandulenko | |
Make puttdemo.win runnable again. svn-id: r13994 | |||
2004-06-20 | changed check to _insaneRunning | Paweł Kołodziejski | |
svn-id: r13986 | |||
2004-06-19 | chnaged fps in imuse digi to dynamic param | Paweł Kołodziejski | |
svn-id: r13967 | |||
2004-06-06 | puttdemo doesn't need HE specific opcodes. | Travis Howell | |
actorOps case 225 isn't need for HE, was left over from scumm6. No need to check for invalid cases, since earlier HE game didn't use those cases. svn-id: r13941 | |||
2004-06-06 | o more _heversion usage | Eugene Sandulenko | |
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938 | |||
2004-06-05 | explicity declare GF_WINDOWS on windows only HE games, list tags as strings ↵ | Jonathan Gray | |
not hex in some debugging messages svn-id: r13937 | |||
2004-06-05 | Allow dialogue options in the SegaCD version of Monkey Island to be cycled ↵ | Jonathan Gray | |
through with mousewheel. Closes RFE #953111 svn-id: r13936 | |||
2004-06-05 | oops | Eugene Sandulenko | |
svn-id: r13932 | |||
2004-06-05 | Needed for DOS HE games | Travis Howell | |
svn-id: r13930 | |||
2004-06-05 | Phase 3 of transition to _heversion. | Eugene Sandulenko | |
svn-id: r13929 | |||
2004-06-03 | Phase 2 of switching HE to use _heversion. Now unneeded GID's are | Eugene Sandulenko | |
eliminated. svn-id: r13927 | |||
2004-06-03 | Phase 1 of move to _heversion use. | Eugene Sandulenko | |
svn-id: r13926 | |||
2004-05-31 | Forgot to commit | Eugene Sandulenko | |
svn-id: r13913 | |||
2004-05-31 | Added separate HE versioning. | Eugene Sandulenko | |
svn-id: r13907 | |||
2004-05-30 | Remove unnecessary WinCE tweaks | Nicolas Bacca | |
svn-id: r13901 | |||
2004-05-26 | forgot it | Paweł Kołodziejski | |
svn-id: r13894 | |||
2004-05-15 | COMI demo doesn't auto set this var. | Travis Howell | |
svn-id: r13838 | |||
2004-04-23 | remove old zak256 target, if you're still using this its time to start using ↵ | Jonathan Gray | |
the zakTowns target svn-id: r13604 | |||
2004-04-11 | Allow copy protection in FOA (Disk) to be enabled. | Travis Howell | |
svn-id: r13536 | |||
2004-04-09 | it seems to be needed for comi too, hmm | Paweł Kołodziejski | |
svn-id: r13525 | |||
2004-04-09 | refreshScripts only for full game dig, and cmi demo | Paweł Kołodziejski | |
svn-id: r13522 | |||
2004-04-09 | back refreshScript only for DIG, add stopping music while changing bundle | Paweł Kołodziejski | |
svn-id: r13513 | |||
2004-04-09 | refreshScript was wrong used | Paweł Kołodziejski | |
svn-id: r13512 |