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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-21
HE98+ includes extra VAR checks at this point.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-20
Moved some more VARs; added comments to some of the vars which explain where ...
Max Horn
2005-04-20
Split initScummVars and overload it; this makes it possible to define more VA...
Max Horn
2005-04-20
cleanup
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_...
Max Horn
2005-04-20
Since lost/smaller use default windows cursor we setup our own
Eugene Sandulenko
2005-04-20
Re-order to fill in the gaps.
Travis Howell
2005-04-20
Switch to uint for safety.
Travis Howell
2005-04-20
Update comment
Travis Howell
2005-04-20
Correction to last commits.
Travis Howell
2005-04-20
No longer required
Travis Howell
2005-04-19
Add some palette different in HE80+ games.
Travis Howell
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-04-17
Split out some index reading code into a new method readIndexBlock()
Max Horn
2005-04-17
Move _numActors to a more sensible place, and make it protected; fix confirmF...
Max Horn
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
2005-04-16
Add mouse state VAR for HE 72+ games.
Travis Howell
2005-04-16
puttmoon GID no longer used.
Travis Howell
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-13
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
Eugene Sandulenko
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Moved some room loading stuff into a new source file
Max Horn
2005-04-10
Got rid of _dynamicRoomOffsets
Max Horn
2005-04-09
Pedantic cleanup
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-08
Actor layering only matches in freddicove
Travis Howell
2005-04-07
The reverse actor layering only applies to pajama3
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-04
Removed GF_SMALL_NAMES
Max Horn
2005-04-04
Cleaning up the charset loading code some more
Max Horn
2005-04-03
Splitting more methods into multiple overloaded versions
Max Horn
2005-04-03
Turned readRoomsOffsets into a virtual method
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...
Max Horn
2005-04-02
Cleanup
Travis Howell
2005-04-01
Turned setupRoomObject into a virtual method
Max Horn
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
Support for direct reading from NES ROM:
Eugene Sandulenko
2005-03-28
Moved ObjectClass to object.h
Max Horn
2005-03-28
Cleaned up the object mode code; removed the friend class ScummEngine from cl...
Max Horn
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
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