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2002-12-13cleaned up autosave codeMax Horn
svn-id: r5926
2002-12-13cleanupMax Horn
svn-id: r5921
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-11Fixed myriad VC++ compile/link problems.Jamieson Christian
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS! svn-id: r5900
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new ↵Max Horn
setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication? svn-id: r5894
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
svn-id: r5885
2002-12-04removed obsolete getDefaultGUIColor and some FIXMEsMax Horn
svn-id: r5840
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-04more cleanupMax Horn
svn-id: r5837
2002-12-04more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵Max Horn
if that will be visible anywhere svn-id: r5833
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-29more cleanupMax Horn
svn-id: r5752
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-26cleanupMax Horn
svn-id: r5718
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10added Scumm::displayError() method; make use of that to display errors if ↵Max Horn
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493
2002-11-08Masking patchJames Brown
svn-id: r5468
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06why keep a seperate opcode entry & opcode description table if we can have ↵Max Horn
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵Max Horn
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-11-06removed unused parameters from drawBompMax Horn
svn-id: r5440
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
svn-id: r5433
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
svn-id: r5413
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
svn-id: r5373
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-27don't put samples into stream SoundMixer if sound card is disabledPaweł Kołodziejski
svn-id: r5338
2002-10-24Add simon1demoTravis Howell
svn-id: r5300
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-23removed obsolete stuffMax Horn
svn-id: r5284
2002-10-23Make some BOMP'ed Dig events a little more happyJames Brown
svn-id: r5272
2002-10-23removed old GUI codeMax Horn
svn-id: r5271
2002-10-22get rid of obsolete variableMax Horn
svn-id: r5245
2002-10-21The terms Word and DWord are somewhat Windows centric; in fact there are ↵Max Horn
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-16Full Throttle: Add stub for opcode CD (something to do with drawing blast ↵James Brown
objects) svn-id: r5163
2002-10-13fix nexus scrolling in the dig, but partialy, there is also memory coruption ↵Paweł Kołodziejski
with this svn-id: r5142
2002-10-11added FT imuse musicPaweł Kołodziejski
svn-id: r5127
2002-10-08allow user to load savegames while Smush movies are playing; cleanupMax Horn
svn-id: r5106
2002-10-06Fix drawDescString - still needs centering correctionsJames Brown
svn-id: r5094
2002-10-06Full Throttle / The Dig fixes.James Brown
drawDescString (for Full Throttle object names, in the 'ring of fire') is still somewhat broken. Feel free to fix ;) svn-id: r5090
2002-10-01Patch #616092: Full Throttle dialog fixJames Brown
svn-id: r5058
2002-09-30played a bit with the launcher - it now is already somewhat usable <g>Max Horn
svn-id: r5047
2002-09-29framework of Imuse sound for The DigPaweł Kołodziejski
svn-id: r5031
2002-09-28patch #615842Max Horn
svn-id: r5027
2002-09-25Patch 613933: Return code for validateresource.James Brown
svn-id: r5017