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AgeCommit message (Expand)Author
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-25fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...James Brown
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
2002-12-24added a map from object names to object idsMax Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23changed numString to numArrayPaweł Kołodziejski
2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
2002-12-23more V8 workMax Horn
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-22minor cleanupMax Horn
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cp...Max Horn
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
2002-12-16Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit f...Max Horn
2002-12-16refactoring: use inheritance to mode the relations between the various engine...Max Horn
2002-12-15cleanup; reordering stuff in gfx.cpp, trying to group code into logical group...Max Horn
2002-12-15added comparision methods for ScummPointMax Horn
2002-12-15debugger can now use the console (experimental, and thus disabled by default)Max Horn
2002-12-14Commit some junk in-case I don't get time to finish this tonight and Fingolfi...James Brown
2002-12-13cleaned up autosave codeMax Horn
2002-12-13cleanupMax Horn
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
2002-12-11Fixed myriad VC++ compile/link problems.Jamieson Christian
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...Max Horn
2002-12-09cleanupMax Horn
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
2002-12-04removed obsolete getDefaultGUIColor and some FIXMEsMax Horn
2002-12-04even more cleanupMax Horn
2002-12-04more cleanupMax Horn
2002-12-04more cleanup; fixes out of bound access to _charsetData (but I am not sure if...Max Horn
2002-12-04lots of cleanup to the graphics code; removed various global states (makes it...Max Horn
2002-12-01moved RNG to common/util.cppOliver Kiehl
2002-11-29more cleanupMax Horn
2002-11-29cleanupMax Horn
2002-11-26cleanupMax Horn
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some stat...Max Horn
2002-11-10added Scumm::displayError() method; make use of that to display errors if sav...Max Horn
2002-11-08Masking patchJames Brown
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ...Max Horn
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
2002-11-06removed unused parameters from drawBompMax Horn
2002-11-06removed more typecastsMax Horn
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown