Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-12-23 | set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵ | Max Horn | |
instead); some updates svn-id: r6086 | |||
2002-12-23 | changed numString to numArray | Paweł Kołodziejski | |
svn-id: r6078 | |||
2002-12-23 | changed read order of CMI variables (MAXS) | Paweł Kołodziejski | |
svn-id: r6076 | |||
2002-12-23 | more V8 work | Max Horn | |
svn-id: r6074 | |||
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. ↵ | Max Horn | |
Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent) svn-id: r6064 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-12-22 | minor cleanup | Max Horn | |
svn-id: r6059 | |||
2002-12-21 | partial checkin of patch #655594 (handling Y/N questions); cleanup | Max Horn | |
svn-id: r6042 | |||
2002-12-21 | got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵ | Max Horn | |
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037 | |||
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt | |
svn-id: r6007 | |||
2002-12-16 | Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit ↵ | Max Horn | |
for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down svn-id: r6004 | |||
2002-12-16 | refactoring: use inheritance to mode the relations between the various ↵ | Max Horn | |
engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) svn-id: r5994 | |||
2002-12-15 | cleanup; reordering stuff in gfx.cpp, trying to group code into logical ↵ | Max Horn | |
groups (cursor, bomp, camera, palette, fades) svn-id: r5985 | |||
2002-12-15 | added comparision methods for ScummPoint | Max Horn | |
svn-id: r5981 | |||
2002-12-15 | debugger can now use the console (experimental, and thus disabled by default) | Max Horn | |
svn-id: r5974 | |||
2002-12-14 | Commit some junk in-case I don't get time to finish this tonight and ↵ | James Brown | |
Fingolfin starts working on it :) svn-id: r5949 | |||
2002-12-13 | cleaned up autosave code | Max Horn | |
svn-id: r5926 | |||
2002-12-13 | cleanup | Max Horn | |
svn-id: r5921 | |||
2002-12-12 | Tidy one or two things up for future V1/V2/V8 SCUMM support. | James Brown | |
svn-id: r5915 | |||
2002-12-11 | Fixed myriad VC++ compile/link problems. | Jamieson Christian | |
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS! svn-id: r5900 | |||
2002-12-09 | cleanup; only now do I see how similiar setupShadowPalette, the new ↵ | Max Horn | |
setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication? svn-id: r5894 | |||
2002-12-09 | cleanup | Max Horn | |
svn-id: r5893 | |||
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn | |
svn-id: r5885 | |||
2002-12-04 | removed obsolete getDefaultGUIColor and some FIXMEs | Max Horn | |
svn-id: r5840 | |||
2002-12-04 | even more cleanup | Max Horn | |
svn-id: r5839 | |||
2002-12-04 | more cleanup | Max Horn | |
svn-id: r5837 | |||
2002-12-04 | more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵ | Max Horn | |
if that will be visible anywhere svn-id: r5833 | |||
2002-12-04 | lots of cleanup to the graphics code; removed various global states (makes ↵ | Max Horn | |
it easier to understand the code) svn-id: r5831 | |||
2002-12-01 | moved RNG to common/util.cpp | Oliver Kiehl | |
svn-id: r5778 | |||
2002-11-29 | more cleanup | Max Horn | |
svn-id: r5752 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-26 | cleanup | Max Horn | |
svn-id: r5718 | |||
2002-11-10 | completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵ | Max Horn | |
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506 | |||
2002-11-10 | added Scumm::displayError() method; make use of that to display errors if ↵ | Max Horn | |
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493 | |||
2002-11-08 | Masking patch | James Brown | |
svn-id: r5468 | |||
2002-11-06 | applied patch: #634326, and changed strip ranges for after and before scumm v7, | Paweł Kołodziejski | |
added comments to saveload svn-id: r5448 | |||
2002-11-06 | why keep a seperate opcode entry & opcode description table if we can have ↵ | Max Horn | |
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445 | |||
2002-11-06 | moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵ | Max Horn | |
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444 | |||
2002-11-06 | removed more unused variables; cleaned up some spaces | Max Horn | |
svn-id: r5442 | |||
2002-11-06 | removed unused parameters from drawBomp | Max Horn | |
svn-id: r5440 | |||
2002-11-06 | removed more typecasts | Max Horn | |
svn-id: r5438 | |||
2002-11-06 | rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits | Paweł Kołodziejski | |
svn-id: r5433 | |||
2002-11-05 | Add simon1talkie and simon2talkie targets | Travis Howell | |
svn-id: r5413 | |||
2002-11-02 | Correct that FT opcode - it's bitwise or, not logical | James Brown | |
svn-id: r5373 | |||
2002-10-28 | Add support for aliased scummvm config entries. | James Brown | |
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341 | |||
2002-10-27 | don't put samples into stream SoundMixer if sound card is disabled | Paweł Kołodziejski | |
svn-id: r5338 | |||
2002-10-24 | Add simon1demo | Travis Howell | |
svn-id: r5300 | |||
2002-10-24 | changed number strips to dynamic and increased arrays tdirty and bdirty to 80 | Paweł Kołodziejski | |
svn-id: r5296 | |||
2002-10-23 | removed obsolete stuff | Max Horn | |
svn-id: r5284 | |||
2002-10-23 | Make some BOMP'ed Dig events a little more happy | James Brown | |
svn-id: r5272 |