Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell | |
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546 | |||
2003-08-05 | Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵ | Travis Howell | |
patch #770862 svn-id: r9480 | |||
2003-07-29 | Add option for the demo included in Maniac Mansion (Classic version) | Travis Howell | |
svn-id: r9279 | |||
2003-07-28 | removed _encbyte (it's only used locally) | Max Horn | |
svn-id: r9252 | |||
2003-07-28 | Patch #715991: Quit Confirmation Dialog (feature request #642721) with some ↵ | Max Horn | |
tweaks by me svn-id: r9210 | |||
2003-07-22 | Changed "SCALLING" to "SCALING". | Torbjörn Andersson | |
svn-id: r9134 | |||
2003-07-21 | added getResourceSize method | Max Horn | |
svn-id: r9109 | |||
2003-07-20 | merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their ↵ | Max Horn | |
separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code svn-id: r9085 | |||
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; ↵ | Max Horn | |
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083 | |||
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-12 | Add KEY_ALL_SKIP for WinCE | Nicolas Bacca | |
svn-id: r8939 | |||
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell | |
svn-id: r8904 | |||
2003-07-06 | added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks | Paweł Kołodziejski | |
svn-id: r8807 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-06-26 | Moved out akos_compare (no reason for it to be member of class Scumm) | Max Horn | |
svn-id: r8660 | |||
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn | |
svn-id: r8651 | |||
2003-06-25 | more const qualifiers | Max Horn | |
svn-id: r8649 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray | |
svn-id: r8555 | |||
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson | |
svn-id: r8523 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn | |
svn-id: r8473 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-14 | cleanup | Max Horn | |
svn-id: r8467 | |||
2003-06-12 | rework loom subtitle option handing | Jonathan Gray | |
svn-id: r8448 | |||
2003-06-12 | hook subtitle variable up to f9 for loomcd | Jonathan Gray | |
svn-id: r8446 | |||
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson | |
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402 | |||
2003-06-08 | forgot to check this one in | Max Horn | |
svn-id: r8400 | |||
2003-06-08 | cleanup | Max Horn | |
svn-id: r8399 | |||
2003-06-08 | added quit event | Max Horn | |
svn-id: r8398 | |||
2003-06-06 | make version public | Max Horn | |
svn-id: r8366 | |||
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn | |
svn-id: r8364 | |||
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵ | James Brown | |
AFTER_V1 flag instead. svn-id: r8348 | |||
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski | |
svn-id: r8329 | |||
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵ | Bertrand Augereau | |
every time svn-id: r8307 | |||
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as ↵ | Bertrand Augereau | |
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-06-02 | use enqueueText for FT, too | Max Horn | |
svn-id: r8284 | |||
2003-06-02 | moved blast text code to string.cpp | Max Horn | |
svn-id: r8282 | |||
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski | |
svn-id: r8274 | |||
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that ↵ | Max Horn | |
explains how restart might be implemented svn-id: r8260 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-06-01 | cleanup / added comments / code unification | Max Horn | |
svn-id: r8235 | |||
2003-05-31 | some setObjectName changes. I'd really like to switch V2-V5 to use ↵ | Max Horn | |
rtObjectName resources, too svn-id: r8171 | |||
2003-05-31 | cleanup | Max Horn | |
svn-id: r8169 |