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2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-13since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵Max Horn
into class Scumm svn-id: r10227
2003-09-13implemented opcodes: openfile and closefilePaweł Kołodziejski
svn-id: r10226
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵Max Horn
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-09added convertScaleTableToScaleSlot method, preparing to replace scale items ↵Max Horn
with scale slots svn-id: r10139
2003-09-09added convertMac0Resource (which doesn't do anything yet, but is the place ↵Max Horn
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵Max Horn
(initial stab, more work to follow) svn-id: r10066
2003-09-07Add music player for Amiga versions of indy3ega/loom from unused.Travis Howell
Revert last change to common.rules for now, it broke compile. svn-id: r10061
2003-09-05rearranged GameFeatures constants a bitMax Horn
svn-id: r10027
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ↵Travis Howell
version been used. svn-id: r9999
2003-08-29make the 2nd gen windows based humongous games that have things like a ↵Jonathan Gray
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
svn-id: r9850
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-14add maniacnes target, rather prelimary so people would be well advised not ↵Jonathan Gray
to add to compatibility at this point svn-id: r9690
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656
2003-08-13Give pass its own idTravis Howell
svn-id: r9654
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641
2003-08-08remove GF_LOOMJonathan Gray
svn-id: r9603
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
svn-id: r9554
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
Will make it easier to add loom fm towns target in future. svn-id: r9547
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵Travis Howell
patch #770862 svn-id: r9480
2003-07-29Add option for the demo included in Maniac Mansion (Classic version)Travis Howell
svn-id: r9279
2003-07-28removed _encbyte (it's only used locally)Max Horn
svn-id: r9252
2003-07-28Patch #715991: Quit Confirmation Dialog (feature request #642721) with some ↵Max Horn
tweaks by me svn-id: r9210
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
svn-id: r9134
2003-07-21added getResourceSize methodMax Horn
svn-id: r9109
2003-07-20merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their ↵Max Horn
separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code svn-id: r9085
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-15factored out some duplicate code into a new method ↵Max Horn
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
svn-id: r8939
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
svn-id: r8807
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-06-26Moved out akos_compare (no reason for it to be member of class Scumm)Max Horn
svn-id: r8660
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
svn-id: r8651
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
svn-id: r8555
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
svn-id: r8523
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-14renamed _bcr -> _costumeRendererMax Horn
svn-id: r8473
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468