aboutsummaryrefslogtreecommitdiff
path: root/scumm/scumm.h
AgeCommit message (Expand)Author
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15turn illegal SCUMM var access into an errorMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-02-24Rename a few opcodesTravis Howell
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
2004-02-20Variable should be checked at this point.Travis Howell
2004-02-18INSANE debug output now can be turned ot in debug consoleEugene Sandulenko
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop calli...Max Horn
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...Max Horn
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
2004-01-19forgot to remove this :-)Max Horn
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
2004-01-16Only needed for V1 Maniac.Travis Howell
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-14Remove INSANE define.Travis Howell
2004-01-11changed the name of the former removeObjectFromRoom yet again, to markObjectR...Max Horn
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
2004-01-10More conversion to debug channelsJames Brown
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
2004-01-09added lipSync codePaweł Kołodziejski
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08unify _vm / _scumm usageMax Horn
2004-01-08cleanupMax Horn
2004-01-08cleanupMax Horn
2004-01-08more cleanupMax Horn
2004-01-06updated copyright noticeMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-04cleanupMax Horn
2004-01-04removed setFeatures (not needed anymore)Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2004-01-03cleanupMax Horn
2004-01-03removed unused param in initScreensMax Horn
2003-12-30Add correct solution for drawObjectQue[] overflow in lawn mower mini games of...Travis Howell
2003-12-30Give HE games their own IDs.Travis Howell
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...Max Horn
2003-12-27more robust resource saving; also save resources with idx 0; renamed Serializ...Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25Fix pause mode during video/smush playbackMax Horn
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-21The rewritten Timer class actually allows us to get rid of several evil hacks...Max Horn