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AgeCommit message (Expand)Author
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26Update akos error messagesTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell
2004-08-25Add all array related functions to HE 7.2Travis Howell
2004-08-24Fixed bug #1014296, the Loom cursor hotspot regression.Torbjörn Andersson
2004-08-24Resource correctionsTravis Howell
2004-08-23Add LOOM cursor supportMax Horn
2004-08-23A few changes for freddemoTravis Howell
2004-08-22Cursor code cleanupMax Horn
2004-08-22Make function protected againTravis Howell
2004-08-22Switch smush debug to channelTravis Howell
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14cleanupMax Horn
2004-08-14Get rid of _screenLeftMax Horn
2004-08-14Check no longer requiredTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-24Rename VARTravis Howell
2004-07-24Enable VAR_FADE_DELAYTravis Howell
2004-07-22Correction to VAR tables.Travis Howell
2004-07-20Add support for version key in The DigTravis Howell
2004-07-11Rename varTravis Howell
2004-07-05Merge into new function.Travis Howell
2004-07-04added code for bundle script varsPaweł Kołodziejski
2004-07-03Initialise HE 7.0 sound varsTravis Howell
2004-06-29Implement game detection based on MD5s. This lets us avoid multiple GIDsEugene Sandulenko
2004-06-29Add hack for mouse hotpot in funpackTravis Howell
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...Max Horn
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about re...Jonathan Gray
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25cleanupMax Horn