Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-16 | add hev7 target to test with | Jonathan Gray | |
svn-id: r7572 | |||
2003-05-15 | cleanup | Max Horn | |
svn-id: r7550 | |||
2003-05-15 | make some more use of ScummVM::Point; cleanup | Max Horn | |
svn-id: r7549 | |||
2003-05-15 | some more ScummVM::Rect | Max Horn | |
svn-id: r7548 | |||
2003-05-15 | _saveSound implementation | Jamieson Christian | |
svn-id: r7542 | |||
2003-05-15 | Fixed main timing loop | Jamieson Christian | |
svn-id: r7534 | |||
2003-05-14 | cleanup | Max Horn | |
svn-id: r7518 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-14 | Some Zak input stuff | James Brown | |
svn-id: r7498 | |||
2003-05-14 | various V8 tweaks | Max Horn | |
svn-id: r7494 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-13 | cleanup | Max Horn | |
svn-id: r7488 | |||
2003-05-13 | fixed more illegal var access in COMI | Max Horn | |
svn-id: r7486 | |||
2003-05-13 | renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no ↵ | Max Horn | |
(known) VAR_SAVELOAD_SCRIPT value for V8) svn-id: r7485 | |||
2003-05-11 | more V2 'char coord' fixes | Max Horn | |
svn-id: r7427 | |||
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵ | Max Horn | |
multiplied by 8 and y by 2 svn-id: r7426 | |||
2003-05-10 | work around some illegal var access' in COMI/V8 - there are more, but I am ↵ | Max Horn | |
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵ | Max Horn | |
most of the duplicate code svn-id: r7416 | |||
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM ↵ | Max Horn | |
yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.) svn-id: r7408 | |||
2003-05-09 | implemented v2 walkboxes (at least the debugger output looks right now, ↵ | Max Horn | |
though I might have overlooked something) svn-id: r7406 | |||
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ↵ | Max Horn | |
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398 | |||
2003-05-08 | more v2 var fixes | Max Horn | |
svn-id: r7396 | |||
2003-05-08 | more v2 var access fixes | Max Horn | |
svn-id: r7395 | |||
2003-05-08 | fixed various cases of bad var access | Max Horn | |
svn-id: r7394 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-04 | Even more heap needed by later games... | Marcus Comstedt | |
svn-id: r7320 | |||
2003-05-04 | and it's 24 after all! script 1 inits actors 1 till 23. If this causes ↵ | Max Horn | |
segfaults somewhere, we need to fix those, not hack around ithe problem svn-id: r7303 | |||
2003-05-04 | more v2 fixes; cleanup | Max Horn | |
svn-id: r7301 | |||
2003-05-04 | don't segfault when starting maniac | Jonathan Gray | |
svn-id: r7299 | |||
2003-05-03 | temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ↵ | Max Horn | |
segra) svn-id: r7291 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-01 | tweaked music syncing once more. This approach should be much more flexible, ↵ | Max Horn | |
and also works with different delta values. svn-id: r7254 | |||
2003-05-01 | Raise _maxHeapThreshold for zak256 | Travis Howell | |
svn-id: r7246 | |||
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn | |
svn-id: r7234 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-30 | don't clobber variable for these small header games | Jonathan Gray | |
svn-id: r7217 | |||
2003-04-30 | changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵ | Max Horn | |
it yourself) svn-id: r7214 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-29 | add target for towns indy4 demo | Jonathan Gray | |
svn-id: r7193 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski | |
svn-id: r7185 | |||
2003-04-28 | hack to get Indydemo to work | Max Horn | |
svn-id: r7183 | |||
2003-04-28 | dump local resources in OLD_BUNDLE games, too (requires some hackery) | Max Horn | |
svn-id: r7179 | |||
2003-04-28 | hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games | Max Horn | |
svn-id: r7178 | |||
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 ↵ | Max Horn | |
entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games svn-id: r7176 | |||
2003-04-28 | typo/cleanup | Max Horn | |
svn-id: r7174 | |||
2003-04-27 | raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ↵ | Max Horn | |
up to 450 K memory more, but it avoid frequent reloading of stuff) svn-id: r7161 | |||
2003-04-24 | disable ingame save/load screen for OLD_BUNDLE games | Jonathan Gray | |
svn-id: r7091 |