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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are c...Jonathan Gray
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-18change loomtowns target a tadJonathan Gray
2003-08-18add loom towns targetJonathan Gray
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
2003-08-17Fix regressions in MI1 AmigaTravis Howell
2003-08-16Changed fix for hanging MI1 EGA Demo afterJamieson Christian
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
2003-08-16Allow right mouse click to skip cutscene (Instead of both) in old games, sinc...Travis Howell
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
2003-08-16Revert to old valueChris Apers
2003-08-16Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver,Jamieson Christian
2003-08-15TypoTravis Howell
2003-08-15Fix monkey2 missing sfx regressionTravis Howell
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
2003-08-14add maniacnes target, rather prelimary so people would be well advised not to...Jonathan Gray
2003-08-14Add roland support for loom )ega)Travis Howell
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
2003-08-13OoopsTravis Howell
2003-08-13Remove warning that shouldn't have been committedTravis Howell
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
2003-08-13Give pass its own idTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
2003-08-10Fix for Bug [785373] SAM: Overlapping music at Bigfoot conventionJamieson Christian
2003-08-10remap F1 to F5 for comi so people don't get the broken in game menuJonathan Gray
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
2003-08-06snmidemo is adlin resources only, other than intro.Travis Howell
2003-08-06Reverted too muchTravis Howell
2003-08-05getting rid of g_mixer; removing lots of whitespaceMax Horn
2003-08-05cleanupMax Horn
2003-08-05RevertTravis Howell
2003-08-05This sam and max demo includes midi tracksTravis Howell
2003-08-05Humongous Games should use native midi drivers if available, since music reso...Travis Howell
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...Travis Howell
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ...Max Horn
2003-08-01more descriptive title for mac ft demoJonathan Gray
2003-07-31added support for FT mac demoMax Horn
2003-07-31spelling (bug #781028)Max Horn
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
2003-07-31Disabled unknown pragma warning in MSVC-6.Jamieson Christian
2003-07-30the VC warning for unknown pragmas is now gloabally disabled, no need to work...Max Horn
2003-07-29Add option for the demo included in Maniac Mansion (Classic version)Travis Howell