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2003-05-01tweaked music syncing once more. This approach should be much more flexible, ↵Max Horn
and also works with different delta values. svn-id: r7254
2003-05-01Raise _maxHeapThreshold for zak256Travis Howell
svn-id: r7246
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music ↵Max Horn
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
svn-id: r7234
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-30don't clobber variable for these small header gamesJonathan Gray
svn-id: r7217
2003-04-30changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵Max Horn
it yourself) svn-id: r7214
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
svn-id: r7209
2003-04-29add target for towns indy4 demoJonathan Gray
svn-id: r7193
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
svn-id: r7185
2003-04-28hack to get Indydemo to workMax Horn
svn-id: r7183
2003-04-28dump local resources in OLD_BUNDLE games, too (requires some hackery)Max Horn
svn-id: r7179
2003-04-28hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) gamesMax Horn
svn-id: r7178
2003-04-28make it possible to override dump length in Scumm::dumpResource; fix V2 ↵Max Horn
entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games svn-id: r7176
2003-04-28typo/cleanupMax Horn
svn-id: r7174
2003-04-27raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ↵Max Horn
up to 450 K memory more, but it avoid frequent reloading of stuff) svn-id: r7161
2003-04-24disable ingame save/load screen for OLD_BUNDLE gamesJonathan Gray
svn-id: r7091
2003-04-23revert back a line to fix a nasty regressionJonathan Gray
svn-id: r7081
2003-04-22add preliminary bits for making xmi music in humongous games work, just need ↵Jonathan Gray
someone to do something with the pointer now :) svn-id: r7072
2003-04-22Add somewhat hacky 'restart' command to debugger. Still needs work :)James Brown
svn-id: r7071
2003-04-21arrgh (revert)Paweł Kołodziejski
svn-id: r7058
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
svn-id: r7057
2003-04-21changes for v2 resourcesPaweł Kołodziejski
svn-id: r7053
2003-04-20Dump Scumm error() to debuggerJames Brown
svn-id: r7033
2003-04-20add stack tracing option to debuggerJonathan Gray
svn-id: r7025
2003-04-20add script hex dumping option to debuggerJonathan Gray
svn-id: r7024
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-13fixed my box size hackMax Horn
svn-id: r6999
2003-04-12loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extentMax Horn
svn-id: r6996
2003-04-12fixed (?) local script offests for OLD_BUNDLE gamesMax Horn
svn-id: r6990
2003-04-12fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for ↵Max Horn
OLD_BUNDLE games, too svn-id: r6985
2003-04-12added adlib default for loom and enabled zakPaweł Kołodziejski
svn-id: r6983
2003-04-12fixed setting local scripts for unblocked gamesPaweł Kołodziejski
svn-id: r6980
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, ↵Max Horn
isn't it? :-) svn-id: r6978
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵Max Horn
further :-) svn-id: r6977
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵Max Horn
plus 2 unknown bytes) svn-id: r6976
2003-04-11cleanupMax Horn
svn-id: r6968
2003-04-11make monkeyega intro work :)Jonathan Gray
svn-id: r6966
2003-04-11spellingJonathan Gray
svn-id: r6963
2003-04-11Auto detect monkeyega and passTravis Howell
Use adlib by default in monkeyega and pass svn-id: r6962
2003-04-10turn on scaled actors in ega blocked gamesPaweł Kołodziejski
svn-id: r6960
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
svn-id: r6959
2003-04-10update 16 colour paletteJonathan Gray
svn-id: r6956
2003-04-10palette changes from aquadran who can't use cvs atmJonathan Gray
svn-id: r6954
2003-04-10add target for passport to adventureJonathan Gray
svn-id: r6953
2003-04-10unmask indy3egaJonathan Gray
svn-id: r6952
2003-04-09added also Monkey ega for 16 colors palettePaweł Kołodziejski
svn-id: r6944
2003-04-08added definition of 16 colors palette to gfx backend for V2/V3 gamesPaweł Kołodziejski
I hope it's correct :) svn-id: r6941
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940