Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-01 | tweaked music syncing once more. This approach should be much more flexible, ↵ | Max Horn | |
and also works with different delta values. svn-id: r7254 | |||
2003-05-01 | Raise _maxHeapThreshold for zak256 | Travis Howell | |
svn-id: r7246 | |||
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn | |
svn-id: r7234 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-30 | don't clobber variable for these small header games | Jonathan Gray | |
svn-id: r7217 | |||
2003-04-30 | changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵ | Max Horn | |
it yourself) svn-id: r7214 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-29 | add target for towns indy4 demo | Jonathan Gray | |
svn-id: r7193 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski | |
svn-id: r7185 | |||
2003-04-28 | hack to get Indydemo to work | Max Horn | |
svn-id: r7183 | |||
2003-04-28 | dump local resources in OLD_BUNDLE games, too (requires some hackery) | Max Horn | |
svn-id: r7179 | |||
2003-04-28 | hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games | Max Horn | |
svn-id: r7178 | |||
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 ↵ | Max Horn | |
entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games svn-id: r7176 | |||
2003-04-28 | typo/cleanup | Max Horn | |
svn-id: r7174 | |||
2003-04-27 | raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ↵ | Max Horn | |
up to 450 K memory more, but it avoid frequent reloading of stuff) svn-id: r7161 | |||
2003-04-24 | disable ingame save/load screen for OLD_BUNDLE games | Jonathan Gray | |
svn-id: r7091 | |||
2003-04-23 | revert back a line to fix a nasty regression | Jonathan Gray | |
svn-id: r7081 | |||
2003-04-22 | add preliminary bits for making xmi music in humongous games work, just need ↵ | Jonathan Gray | |
someone to do something with the pointer now :) svn-id: r7072 | |||
2003-04-22 | Add somewhat hacky 'restart' command to debugger. Still needs work :) | James Brown | |
svn-id: r7071 | |||
2003-04-21 | arrgh (revert) | Paweł Kołodziejski | |
svn-id: r7058 | |||
2003-04-21 | fixes for v3 broken by v2 | Paweł Kołodziejski | |
svn-id: r7057 | |||
2003-04-21 | changes for v2 resources | Paweł Kołodziejski | |
svn-id: r7053 | |||
2003-04-20 | Dump Scumm error() to debugger | James Brown | |
svn-id: r7033 | |||
2003-04-20 | add stack tracing option to debugger | Jonathan Gray | |
svn-id: r7025 | |||
2003-04-20 | add script hex dumping option to debugger | Jonathan Gray | |
svn-id: r7024 | |||
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵ | Paweł Kołodziejski | |
changes), disabled adlib_default svn-id: r7017 | |||
2003-04-13 | fixed my box size hack | Max Horn | |
svn-id: r6999 | |||
2003-04-12 | loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent | Max Horn | |
svn-id: r6996 | |||
2003-04-12 | fixed (?) local script offests for OLD_BUNDLE games | Max Horn | |
svn-id: r6990 | |||
2003-04-12 | fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for ↵ | Max Horn | |
OLD_BUNDLE games, too svn-id: r6985 | |||
2003-04-12 | added adlib default for loom and enabled zak | Paweł Kołodziejski | |
svn-id: r6983 | |||
2003-04-12 | fixed setting local scripts for unblocked games | Paweł Kołodziejski | |
svn-id: r6980 | |||
2003-04-12 | doh... best way to check for 16 color games is to check for 16 color games, ↵ | Max Horn | |
isn't it? :-) svn-id: r6978 | |||
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵ | Max Horn | |
further :-) svn-id: r6977 | |||
2003-04-11 | fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵ | Max Horn | |
plus 2 unknown bytes) svn-id: r6976 | |||
2003-04-11 | cleanup | Max Horn | |
svn-id: r6968 | |||
2003-04-11 | make monkeyega intro work :) | Jonathan Gray | |
svn-id: r6966 | |||
2003-04-11 | spelling | Jonathan Gray | |
svn-id: r6963 | |||
2003-04-11 | Auto detect monkeyega and pass | Travis Howell | |
Use adlib by default in monkeyega and pass svn-id: r6962 | |||
2003-04-10 | turn on scaled actors in ega blocked games | Paweł Kołodziejski | |
svn-id: r6960 | |||
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski | |
svn-id: r6959 | |||
2003-04-10 | update 16 colour palette | Jonathan Gray | |
svn-id: r6956 | |||
2003-04-10 | palette changes from aquadran who can't use cvs atm | Jonathan Gray | |
svn-id: r6954 | |||
2003-04-10 | add target for passport to adventure | Jonathan Gray | |
svn-id: r6953 | |||
2003-04-10 | unmask indy3ega | Jonathan Gray | |
svn-id: r6952 | |||
2003-04-09 | added also Monkey ega for 16 colors palette | Paweł Kołodziejski | |
svn-id: r6944 | |||
2003-04-08 | added definition of 16 colors palette to gfx backend for V2/V3 games | Paweł Kołodziejski | |
I hope it's correct :) svn-id: r6941 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 |