Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as ↵ | Bertrand Augereau | |
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | init _CJKMode properly, in all cases | Max Horn | |
svn-id: r8297 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell | |
svn-id: r8291 | |||
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski | |
svn-id: r8274 | |||
2003-06-02 | make V2 games use transition effects | Max Horn | |
svn-id: r8271 | |||
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown | |
svn-id: r8263 | |||
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that ↵ | Max Horn | |
explains how restart might be implemented svn-id: r8260 | |||
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke | |
svn-id: r8245 | |||
2003-06-01 | Enable loom sound patch, works in both loomega and indy3ega | Travis Howell | |
Use Amiga flag for Amiga versions for now svn-id: r8222 | |||
2003-06-01 | clearUpperMask -> clearCharsetMask | Max Horn | |
svn-id: r8206 | |||
2003-05-31 | added hack to make The Dig work again, tbus might break all sorts of other ↵ | Max Horn | |
things (though I don't really see how, but that won't stop the bugs :-) svn-id: r8189 | |||
2003-05-31 | Fix typo in previous commit | Torbjörn Andersson | |
svn-id: r8174 | |||
2003-05-31 | Set the "machine speed" variable for V2 games. I think it's safe to assume | Torbjörn Andersson | |
that modern hardware will handle the more elaborate version of the EGA Zak intro without any problems. svn-id: r8173 | |||
2003-05-31 | cleanup | Max Horn | |
svn-id: r8169 | |||
2003-05-30 | Use language index for The Dig, too | Max Horn | |
svn-id: r8159 | |||
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn | |
svn-id: r8154 | |||
2003-05-30 | cleanup | Max Horn | |
svn-id: r8145 | |||
2003-05-30 | Modified version of erik's patch #745986: Experimental V2 mouseover stuff | Max Horn | |
svn-id: r8142 | |||
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn | |
svn-id: r8126 | |||
2003-05-29 | added some doxygen comments to common/system.h; cleaned up the OSystem ↵ | Max Horn | |
interface a bit svn-id: r8116 | |||
2003-05-29 | removed obsolete | Max Horn | |
svn-id: r8095 | |||
2003-05-28 | spelling | Max Horn | |
svn-id: r8062 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-26 | remove uneeded target | Jonathan Gray | |
svn-id: r8031 | |||
2003-05-26 | Added 'mmamiga' game ID to disable PC speaker emulator | Jamieson Christian | |
svn-id: r8028 | |||
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian | |
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023 | |||
2003-05-26 | more const qualifiers | Max Horn | |
svn-id: r8002 | |||
2003-05-24 | change behaviour for loading save games from the command line so that if you ↵ | Max Horn | |
load a COMI save game from disk 2, you don't have to first insert disk 1 svn-id: r7910 | |||
2003-05-24 | (somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ↵ | Max Horn | |
in scumm.h svn-id: r7908 | |||
2003-05-23 | Added XMIDI support to IMuse. IMuse now plays music from Humongous games. | Jamieson Christian | |
Added some IMuse property options to support some assumptions that seem to be made by Humongous games. This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time. svn-id: r7869 | |||
2003-05-23 | when iterating from 1 to _numActors over all actors, use _actors[] directly ↵ | Max Horn | |
instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed svn-id: r7858 | |||
2003-05-22 | Fix V2 userface stuff in savestate | James Brown | |
svn-id: r7816 | |||
2003-05-21 | cleaned up V2 input code | Max Horn | |
svn-id: r7811 | |||
2003-05-21 | fixed V2 entry script dumping | Max Horn | |
svn-id: r7799 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-21 | Work on V2 inventory hack a little more | James Brown | |
svn-id: r7776 | |||
2003-05-21 | Fix this damn userface stuff properly :) | James Brown | |
svn-id: r7772 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | remove this obsolete FIXME (code is fine as it is) | Max Horn | |
svn-id: r7741 | |||
2003-05-19 | enable midi for non puttdemo humongous games. need to properly return the ↵ | Jonathan Gray | |
result of whether music is running though... svn-id: r7673 | |||
2003-05-19 | V2 walkbox matrix fixes | Max Horn | |
svn-id: r7657 | |||
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer ↵ | Max Horn | |
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642 | |||
2003-05-18 | number of actors in maniac is even 25 (according to the MM script-1) | Max Horn | |
svn-id: r7626 | |||
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵ | Max Horn | |
talk to it - but he gets stuck after some time) svn-id: r7613 | |||
2003-05-17 | Fixed Adlib sound problem on old (small header) games. Thanks for ↵ | Jamieson Christian | |
eriktorbjorn for the material that led to the solution. svn-id: r7610 | |||
2003-05-17 | init vars to 255 if they are not defined for all Scumm versions | Max Horn | |
svn-id: r7603 |