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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-04-20add stack tracing option to debuggerJonathan Gray
2003-04-20add script hex dumping option to debuggerJonathan Gray
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-13fixed my box size hackMax Horn
2003-04-12loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extentMax Horn
2003-04-12fixed (?) local script offests for OLD_BUNDLE gamesMax Horn
2003-04-12fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUND...Max Horn
2003-04-12added adlib default for loom and enabled zakPaweł Kołodziejski
2003-04-12fixed setting local scripts for unblocked gamesPaweł Kołodziejski
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, i...Max Horn
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur...Max Horn
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, p...Max Horn
2003-04-11cleanupMax Horn
2003-04-11make monkeyega intro work :)Jonathan Gray
2003-04-11spellingJonathan Gray
2003-04-11Auto detect monkeyega and passTravis Howell
2003-04-10turn on scaled actors in ega blocked gamesPaweł Kołodziejski
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
2003-04-10update 16 colour paletteJonathan Gray
2003-04-10palette changes from aquadran who can't use cvs atmJonathan Gray
2003-04-10add target for passport to adventureJonathan Gray
2003-04-10unmask indy3egaJonathan Gray
2003-04-09added also Monkey ega for 16 colors palettePaweł Kołodziejski
2003-04-08added definition of 16 colors palette to gfx backend for V2/V3 gamesPaweł Kołodziejski
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added h...Paweł Kołodziejski
2003-04-07fixed detection v2 scumm gamePaweł Kołodziejski
2003-04-06fixed detection of early scumm gamesPaweł Kołodziejski
2003-03-29fixed verb regression in older gamesMax Horn
2003-03-28fixed verb drawing in COMI (and maybe FT, too?)Max Horn
2003-03-25make the volume controls in the global options dialog workMax Horn
2003-03-18cleanupMax Horn
2003-03-18add GF_DEFAULT_TO_1X_SCALERJonathan Gray
2003-03-17split waitForTimer func, update for smush,Paweł Kołodziejski
2003-03-09rest of patch #655594: Handling Y/N questionsMax Horn
2003-03-08added yet another sanity check (assert); fixed long standing evil bug in getO...Max Horn
2003-03-07ah yeah, I did that on purpose. Really. Just wanted to check if everybody is ...Max Horn
2003-03-07cleanup toSimpleDir: should be easier to understand this way, and hopefully f...Max Horn
2003-03-07implemented formating string error for each enginePaweł Kołodziejski
2003-03-07fixed OOB acces (thx valgrind)Max Horn
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-04if a script triggers a load, immediatly perform it (this also covers the case...Max Horn
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
2003-03-03enable newgui f5 dialog for comi as per erik's patchJonathan Gray
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm modul...Max Horn
2003-02-27patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind...Jonathan Gray
2003-02-08more access cleanup; also reorderd some method/function declarations in class...Max Horn
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
2003-01-26Patch 671031: Fix for MI1 intro crash + others (move new objectJames Brown
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown