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path: root/scumm/smush/smush_player.cpp
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2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-20moved sound calls to the same smush thread with others soundsPaweł Kołodziejski
svn-id: r13977
2004-06-20trackOffset is obsolote, added few debugs, added flush sounds while smush ↵Paweł Kołodziejski
plying to prevent overload tracks svn-id: r13974
2004-06-01_allreadyInit was not initializedin smush playerPaweł Kołodziejski
svn-id: r13919
2004-05-04Fix insane regression.Travis Howell
svn-id: r13774
2004-05-01remove useless mutexPaweł Kołodziejski
svn-id: r13722
2004-04-26added mutex into smush playerPaweł Kołodziejski
svn-id: r13639
2004-04-16Unify some codeMax Horn
svn-id: r13589
2004-04-13added support for compressed FOBJ chunks in smush movie files.Paweł Kołodziejski
the *.san files from 'data' dir in FT can NOT be compressed ! svn-id: r13577
2004-04-10special case for 384x242 smush resolution for ft pc demo, it use additional ↵Paweł Kołodziejski
buffer svn-id: r13532
2004-04-02oopsMax Horn
svn-id: r13443
2004-04-02Got rid of _transTextMax Horn
svn-id: r13442
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-02-29Enable insane subtitles in Mac. version of FT demoTravis Howell
svn-id: r13094
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
o Fix bug with transition from vista to ranch svn-id: r12799
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-01-31Fix bug #887536 FT: Intro crash (regression).Eugene Sandulenko
svn-id: r12685
2004-01-30oopsEugene Sandulenko
svn-id: r12672
2004-01-30o Fix crash in FT introEugene Sandulenko
svn-id: r12671
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-09handle volume and pan by SoundMixer not SmushMixerPaweł Kołodziejski
svn-id: r12287
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-28Proper FLU files seeking. No more seek crashesEugene Sandulenko
svn-id: r11991
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-27cleanupMax Horn
svn-id: r11961
2003-12-26I got some buffer overflow warnings, seems 200KB isn't quite enough...Max Horn
svn-id: r11931
2003-12-25cleanupMax Horn
svn-id: r11924
2003-12-25don't pause imuse digital anymorePaweł Kołodziejski
svn-id: r11915
2003-12-25Spelling. Yes, I'm a hypocrite :)James Brown
svn-id: r11904
2003-12-25added support for start play ft smush audio from middle of san filePaweł Kołodziejski
svn-id: r11903
2003-12-25Fix pause mode during video/smush playbackMax Horn
svn-id: r11899
2003-12-25cleanupMax Horn
svn-id: r11898
2003-12-25Fixed bug when Ben disappeared after some battles.Eugene Sandulenko
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-22Subtitles in the FT/Dig intros should be working again. At least untilTorbjörn Andersson
INSANE is enabled. Could anyone explain to me what's supposed to happen in the "if (_insanity)" case? svn-id: r11856
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-12-22changed some stuff with track_flags param in IACT handle smush codePaweł Kołodziejski
svn-id: r11842