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path: root/scumm/smush/smush_player.cpp
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2004-02-29Enable insane subtitles in Mac. version of FT demoTravis Howell
svn-id: r13094
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
o Fix bug with transition from vista to ranch svn-id: r12799
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-01-31Fix bug #887536 FT: Intro crash (regression).Eugene Sandulenko
svn-id: r12685
2004-01-30oopsEugene Sandulenko
svn-id: r12672
2004-01-30o Fix crash in FT introEugene Sandulenko
svn-id: r12671
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-09handle volume and pan by SoundMixer not SmushMixerPaweł Kołodziejski
svn-id: r12287
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-28Proper FLU files seeking. No more seek crashesEugene Sandulenko
svn-id: r11991
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-27cleanupMax Horn
svn-id: r11961
2003-12-26I got some buffer overflow warnings, seems 200KB isn't quite enough...Max Horn
svn-id: r11931
2003-12-25cleanupMax Horn
svn-id: r11924
2003-12-25don't pause imuse digital anymorePaweł Kołodziejski
svn-id: r11915
2003-12-25Spelling. Yes, I'm a hypocrite :)James Brown
svn-id: r11904
2003-12-25added support for start play ft smush audio from middle of san filePaweł Kołodziejski
svn-id: r11903
2003-12-25Fix pause mode during video/smush playbackMax Horn
svn-id: r11899
2003-12-25cleanupMax Horn
svn-id: r11898
2003-12-25Fixed bug when Ben disappeared after some battles.Eugene Sandulenko
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-22Subtitles in the FT/Dig intros should be working again. At least untilTorbjörn Andersson
INSANE is enabled. Could anyone explain to me what's supposed to happen in the "if (_insanity)" case? svn-id: r11856
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-12-22changed some stuff with track_flags param in IACT handle smush codePaweł Kołodziejski
svn-id: r11842
2003-12-21The rewritten Timer class actually allows us to get rid of several evil ↵Max Horn
hacks in the SMUSH code (which were previously needed to avoid various race conditions/crashes/hangups) svn-id: r11833
2003-12-21Cleaned up SoundMixer::newStream() a bit (I plan to replace all usages of ↵Max Horn
this by playInputStream(), this cleanup eases this a bit) svn-id: r11803
2003-12-21Incorrect use of stopChannel (must be stopHandle); replaced single remaining ↵Max Horn
use of stopChannel by a hack (note: the code in question is a hack in itself already) svn-id: r11799
2003-12-18o Merged some variables into array, so simplifying the codeEugene Sandulenko
o Fix bugs o Some mineroad support svn-id: r11750
2003-12-16 o Another batch of proper variables namingEugene Sandulenko
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691
2003-12-15Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵Max Horn
situation, but hey, at least this helps :-) svn-id: r11662
2003-12-15 o Outstanding seeking bug is fixedEugene Sandulenko
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643
2003-12-12 o Fixed playback. Now you see Ben fallingEugene Sandulenko
o Next batch of enemy code implemented o Cleanup svn-id: r11595
2003-12-08Now Ben is visible, but kicking animation because of some bug is not visibleEugene Sandulenko
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531
2003-12-08First INSANE scene started to show up things. Actually you can controlEugene Sandulenko
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527
2003-12-06Make FT DOS demo happy with INSANE precompiled.Eugene Sandulenko
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
2003-11-18COMI demos only have 3 fonts files.Travis Howell
Don't do CD checks for COMI demos svn-id: r11336
2003-11-17ft pc demo don't need nut file in smushPaweł Kołodziejski
svn-id: r11328