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2006-01-07Remove function without purpose.Travis Howell
svn-id: r19939
2005-12-14Don't update screen when _width or _height is 0, otherwise the ↵Gregory Montoir
copyRectToScreen assert gets triggered. This happens at the beginning of vision.san in FT, where the first frame doesn't contain any FOBJ chunks. svn-id: r19797
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
svn-id: r18971
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18969
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
svn-id: r18967
2005-08-19typoGregory Montoir
svn-id: r18707
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-19No need to test if a pointer is NULL before freeing it. And since ITorbjörn Andersson
couldn't see _frameBuffer being freed anywhere, I added that as well, though I'm not sure when it's allocated. svn-id: r18557
2005-06-26Avoid creating lots of file handles, reuse them instead (this relies on ↵Max Horn
files being accessed from a single thread) svn-id: r18468
2005-06-25cleanupMax Horn
svn-id: r18464
2005-06-25cleanupMax Horn
svn-id: r18462
2005-06-25Move file handling in SMUSH code to a single thread (unless I overlooked ↵Max Horn
some cases) svn-id: r18461
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-11This should fix playing the sound for the entering/exiting the old mineTorbjörn Andersson
road movies when using compressed SAN files. (The movies are started through seekSan() rather than play().) svn-id: r18376
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-05-28Revert my removal of _skipPalette, still required.Travis Howell
svn-id: r18277
2005-05-25abs -> ABS (code unification)Max Horn
svn-id: r18246
2005-05-15Replaced global revBitMask array with a macroMax Horn
svn-id: r18104
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-07Add eriktorbjorn's patch for:Travis Howell
#1018588 - FT: Xlib async errors in INSANE sequences svn-id: r17937
2005-05-06Check if stream exists first.Travis Howell
svn-id: r17926
2005-05-05do not invoke a method on a non-existant streamMax Horn
svn-id: r17924
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
svn-id: r17565
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-05fix smush intializationRobert Göffringmann
svn-id: r17381
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
svn-id: r17380
2005-04-03Still needed, mixed up block types.Travis Howell
svn-id: r17344
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip ↵Travis Howell
type/size. Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now. svn-id: r17343
2005-04-02_data is a ScummFile, not a chunk, so it should use SEEK_SET, notTorbjörn Andersson
seek_start. And since SEEK_SET is the default seek mode, it doesn't make any difference anyway. svn-id: r17338
2005-04-01Seek from start pos, not cur pos.Travis Howell
svn-id: r17330
2005-04-01Checked code against disasm., an offset of 8 is correct when rewinding san ↵Travis Howell
via INSANE. svn-id: r17328
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-09Fix one potential race condition between SMUSH and INSANEMax Horn
svn-id: r17051