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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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smush
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Author
2003-06-21
reduce code duplication a bit
Max Horn
2003-06-21
TODO: improved smush sound quality whenever 11khz sound is used
Max Horn
2003-06-20
init _base to 0
Max Horn
2003-06-19
spelling
Max Horn
2003-06-18
cleanup; tiny bug fix (file was opened, then opened again - not good)
Max Horn
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-15
made stuff in class Sound protected where possible; moved readCreativeVocFile...
Max Horn
2003-06-15
fix leak
Jonathan Gray
2003-06-14
Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-10
Updated comment.
Torbjörn Andersson
2003-06-09
Fixed text-positioning regressions in the Full Throttle intro and in The
Torbjörn Andersson
2003-06-09
allow quit during smush playback; cleanup
Max Horn
2003-06-08
cleanup; got rid of the split function and rather work in place (so instead o...
Max Horn
2003-06-07
cleanup
Max Horn
2003-06-07
cleanup and a few fixes for text positioning (but am not sure if it's fully c...
Max Horn
2003-06-07
case 9 was drawStringCentered but should have been drawStringWrapCentered; cl...
Max Horn
2003-06-07
adhere to our coding style conventions; removed some unneccessary code
Max Horn
2003-06-07
make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unifi...
Max Horn
2003-06-04
some more cleanup
Max Horn
2003-06-04
some cleanup & refactoring (CJK fonts have proper shadows now, for example); ...
Max Horn
2003-06-04
fixed compilation for vc6
Paweł Kołodziejski
2003-06-04
fix warning
Paweł Kołodziejski
2003-06-04
cleanup
Max Horn
2003-06-04
Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...
Max Horn
2003-05-30
use decompressBomp instead of smush_decode_codec1
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-26
Make _smushProcessFrame volatile (for multi thread access)
Max Horn
2003-05-25
renamed ContChunk -> MemoryChunk; avoid code duplication by introducing BaseC...
Max Horn
2003-05-21
yet more pedantic warning fixes
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-18
warning() automatically outputs a newline after the warning message; adding a...
Max Horn
2003-05-12
swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-04-30
moved screen mutex from smush into SDL backend (other backends have to make s...
Max Horn
2003-04-30
compilation fix
Jonathan Gray
2003-04-30
som changes to make Palm OS happy
Max Horn
2003-04-26
fixed endian regression (introduced by the alignment changes)
Max Horn
2003-04-26
stop assertion from triggering to make ft finishable again
Jonathan Gray
2003-04-05
Alignment fixes
Nicolas Bacca
2003-03-28
this should fix one of those nasty deadlocks, I hope
Max Horn
2003-03-21
moved delay stuff outside of lock mutex
Paweł Kołodziejski
2003-03-20
take lock mutex mechanism also processKbd() and waitForTimer().
Paweł Kołodziejski
2003-03-19
use a mutex to sync smush screen updates (should avoid crash caused by a race...
Max Horn
2003-03-18
cleanup
Max Horn
2003-03-17
a tiny safer
Paweł Kołodziejski
2003-03-17
changed order
Paweł Kołodziejski
2003-03-17
few corrections for smush
Paweł Kołodziejski
2003-03-17
moved backend update_screen() (slooolest thing) from smush updateScreen() int...
Paweł Kołodziejski
2003-03-17
moved handle events from update into main loop
Paweł Kołodziejski
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