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2004-06-21increased audio buffer to solve scuttering problemsPaweł Kołodziejski
svn-id: r13993
2004-06-20moved sound calls to the same smush thread with others soundsPaweł Kołodziejski
svn-id: r13977
2004-06-20trackOffset is obsolote, added few debugs, added flush sounds while smush ↵Paweł Kołodziejski
plying to prevent overload tracks svn-id: r13974
2004-06-01_allreadyInit was not initializedin smush playerPaweł Kołodziejski
svn-id: r13919
2004-05-04Fix insane regression.Travis Howell
svn-id: r13774
2004-05-01remove useless mutexPaweł Kołodziejski
svn-id: r13722
2004-04-26added mutex into smush playerPaweł Kołodziejski
svn-id: r13639
2004-04-16Revert debug levelsMax Horn
svn-id: r13590
2004-04-16Unify some codeMax Horn
svn-id: r13589
2004-04-15Changed the type of value from char to int8. Otherwise, if char happens toTorbjörn Andersson
be unsigned, the test for if value == -31 will always fail. svn-id: r13580
2004-04-14forgot thatPaweł Kołodziejski
svn-id: r13578
2004-04-13added support for compressed FOBJ chunks in smush movie files.Paweł Kołodziejski
the *.san files from 'data' dir in FT can NOT be compressed ! svn-id: r13577
2004-04-10special case for 384x242 smush resolution for ft pc demo, it use additional ↵Paweł Kołodziejski
buffer svn-id: r13532
2004-04-02oopsMax Horn
svn-id: r13443
2004-04-02Got rid of _transTextMax Horn
svn-id: r13442
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28Fixed format string to match the number of arguments.Torbjörn Andersson
svn-id: r13404
2004-02-29Enable insane subtitles in Mac. version of FT demoTravis Howell
svn-id: r13094
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-14Use correct order, to prevent mingw warnings.Travis Howell
svn-id: r12865
2004-02-14Fix valgrind warningTravis Howell
svn-id: r12862
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
o Fix bug with transition from vista to ranch svn-id: r12799
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-01-31Fix bug #887536 FT: Intro crash (regression).Eugene Sandulenko
svn-id: r12685
2004-01-30Fix for bug #887167 (FT: Sound/Music/speech (almost) mute)Max Horn
svn-id: r12675
2004-01-30oopsEugene Sandulenko
svn-id: r12672
2004-01-30o Fix crash in FT introEugene Sandulenko
svn-id: r12671
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵Max Horn
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-15fix clearBitMax Horn
svn-id: r12412
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-09handle volume and pan by SoundMixer not SmushMixerPaweł Kołodziejski
svn-id: r12287
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-28This could be wrong so feel free to revert, but it does seem to fix crashesTorbjörn Andersson
in the Mine Road sequence of Full Throttle for me. The crashes were always in proc64(), with 'en' being some ridiculously large value. The function, as it was written, did not make any sense to me so I rewrote it with the assumption that it's there to remove the "en"th element of the _val216d[] (remaining enemies?) array. I don't know how well it will work from proc63() if there's more than one element to remove - at least if the elements to remove are neighbours - but maybe that case never happens. svn-id: r11999
2003-12-28Proper FLU files seeking. No more seek crashesEugene Sandulenko
svn-id: r11991
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-27cleanupMax Horn
svn-id: r11961
2003-12-26I got some buffer overflow warnings, seems 200KB isn't quite enough...Max Horn
svn-id: r11931
2003-12-25cleanupMax Horn
svn-id: r11924
2003-12-25don't pause imuse digital anymorePaweł Kołodziejski
svn-id: r11915
2003-12-25cleanup (TODO: reduce code duplication)Max Horn
svn-id: r11909