Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-30 | Fix for bug #887167 (FT: Sound/Music/speech (almost) mute) | Max Horn | |
svn-id: r12675 | |||
2004-01-30 | oops | Eugene Sandulenko | |
svn-id: r12672 | |||
2004-01-30 | o Fix crash in FT intro | Eugene Sandulenko | |
svn-id: r12671 | |||
2004-01-30 | o Renamed more variables/structures to reflect their functionality | Eugene Sandulenko | |
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670 | |||
2004-01-29 | Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵ | Max Horn | |
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665 | |||
2004-01-28 | Partial fix for bug #885488 (Some INSANE trouble) | Eugene Sandulenko | |
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653 | |||
2004-01-26 | o Implemented TRS handling | Eugene Sandulenko | |
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630 | |||
2004-01-26 | o Fixed bug with lost inventory | Eugene Sandulenko | |
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623 | |||
2004-01-25 | get rid of ScummEngine::_insaneState (I think we should eventually stop ↵ | Max Horn | |
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589 | |||
2004-01-25 | Fixed plenty of bugs: | Eugene Sandulenko | |
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586 | |||
2004-01-19 | smush and insane only work with V6 (this will allow moving some stuff from ↵ | Max Horn | |
ScummEngine to ScummEngine_v6) svn-id: r12516 | |||
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko | |
svn-id: r12444 | |||
2004-01-15 | fix clearBit | Max Horn | |
svn-id: r12412 | |||
2004-01-14 | Remove INSANE define. | Travis Howell | |
svn-id: r12363 | |||
2004-01-09 | handle volume and pan by SoundMixer not SmushMixer | Paweł Kołodziejski | |
svn-id: r12287 | |||
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-28 | This could be wrong so feel free to revert, but it does seem to fix crashes | Torbjörn Andersson | |
in the Mine Road sequence of Full Throttle for me. The crashes were always in proc64(), with 'en' being some ridiculously large value. The function, as it was written, did not make any sense to me so I rewrote it with the assumption that it's there to remove the "en"th element of the _val216d[] (remaining enemies?) array. I don't know how well it will work from proc63() if there's more than one element to remove - at least if the elements to remove are neighbours - but maybe that case never happens. svn-id: r11999 | |||
2003-12-28 | Proper FLU files seeking. No more seek crashes | Eugene Sandulenko | |
svn-id: r11991 | |||
2003-12-27 | get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵ | Max Horn | |
IMuseDigital oddities svn-id: r11966 | |||
2003-12-27 | cleanup | Max Horn | |
svn-id: r11961 | |||
2003-12-26 | I got some buffer overflow warnings, seems 200KB isn't quite enough... | Max Horn | |
svn-id: r11931 | |||
2003-12-25 | cleanup | Max Horn | |
svn-id: r11924 | |||
2003-12-25 | don't pause imuse digital anymore | Paweł Kołodziejski | |
svn-id: r11915 | |||
2003-12-25 | cleanup (TODO: reduce code duplication) | Max Horn | |
svn-id: r11909 | |||
2003-12-25 | some changes to digital imuse | Paweł Kołodziejski | |
svn-id: r11907 | |||
2003-12-25 | start sound call directly digital imuse, only script part handled by ↵ | Paweł Kołodziejski | |
mainloop of scumm script svn-id: r11906 | |||
2003-12-25 | Fix compile | Travis Howell | |
svn-id: r11905 | |||
2003-12-25 | Spelling. Yes, I'm a hypocrite :) | James Brown | |
svn-id: r11904 | |||
2003-12-25 | added support for start play ft smush audio from middle of san file | Paweł Kołodziejski | |
svn-id: r11903 | |||
2003-12-25 | Fix pause mode during video/smush playback | Max Horn | |
svn-id: r11899 | |||
2003-12-25 | cleanup | Max Horn | |
svn-id: r11898 | |||
2003-12-25 | Fixed bug when Ben disappeared after some battles. | Eugene Sandulenko | |
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | fixed compilation | Paweł Kołodziejski | |
svn-id: r11891 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-22 | Subtitles in the FT/Dig intros should be working again. At least until | Torbjörn Andersson | |
INSANE is enabled. Could anyone explain to me what's supposed to happen in the "if (_insanity)" case? svn-id: r11856 | |||
2003-12-22 | fix for bug #864478 (Smush audio streaming); cleanup | Max Horn | |
svn-id: r11855 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-12-22 | changed some stuff with track_flags param in IACT handle smush code | Paweł Kołodziejski | |
svn-id: r11842 | |||
2003-12-21 | tiny cleanup | Max Horn | |
svn-id: r11837 | |||
2003-12-21 | The rewritten Timer class actually allows us to get rid of several evil ↵ | Max Horn | |
hacks in the SMUSH code (which were previously needed to avoid various race conditions/crashes/hangups) svn-id: r11833 | |||
2003-12-21 | Cleaned up SoundMixer::newStream() a bit (I plan to replace all usages of ↵ | Max Horn | |
this by playInputStream(), this cleanup eases this a bit) svn-id: r11803 | |||
2003-12-21 | Incorrect use of stopChannel (must be stopHandle); replaced single remaining ↵ | Max Horn | |
use of stopChannel by a hack (note: the code in question is a hack in itself already) svn-id: r11799 | |||
2003-12-20 | Added last chunk of code. Now here are just the bugs to kill. | Eugene Sandulenko | |
svn-id: r11791 | |||
2003-12-18 | o Fix warnings | Eugene Sandulenko | |
svn-id: r11751 | |||
2003-12-18 | o Merged some variables into array, so simplifying the code | Eugene Sandulenko | |
o Fix bugs o Some mineroad support svn-id: r11750 | |||
2003-12-18 | cleanup | Max Horn | |
svn-id: r11729 | |||
2003-12-16 | o Another batch of proper variables naming | Eugene Sandulenko | |
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691 |