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AgeCommit message (Expand)Author
2003-08-18fixed white spacesPaweł Kołodziejski
2003-08-18added dumping png frames from smush animationPaweł Kołodziejski
2003-08-17.Paweł Kołodziejski
2003-08-17some memory optimizationPaweł Kołodziejski
2003-08-17cleanup againPaweł Kołodziejski
2003-08-17forgot thisPaweł Kołodziejski
2003-08-17some cleanup in codec47Paweł Kołodziejski
2003-07-20fixed regression caused by mePaweł Kołodziejski
2003-07-19added vc7 files and fixed warnings. vc6 is no longer supported by mePaweł Kołodziejski
2003-07-06increased SmushMixer stream size to 500K, this seems to help in Fullthrottle....Max Horn
2003-07-02100 KB instead of 2 MB audio buffer should be sufficientMax Horn
2003-07-01fix for the 'invalid seeks' that sometimes occured at the end of smush playba...Max Horn
2003-06-22make smush pausing while GUI is up reentrantMax Horn
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() h...Max Horn
2003-06-22fixed warningPaweł Kołodziejski
2003-06-22fix regression I just introduced (voices in smush movies were cut off way too...Max Horn
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really c...Max Horn
2003-06-21get rid of 11025 Hz special case (I hope this is correct; only case I know of...Max Horn
2003-06-21got rid of member var 'first'Max Horn
2003-06-21cleanupMax Horn
2003-06-21reduce code duplication a bitMax Horn
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
2003-06-20init _base to 0Max Horn
2003-06-19spellingMax Horn
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-15fix leakJonathan Gray
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-10Updated comment.Torbjörn Andersson
2003-06-09Fixed text-positioning regressions in the Full Throttle intro and in TheTorbjörn Andersson
2003-06-09allow quit during smush playback; cleanupMax Horn
2003-06-08cleanup; got rid of the split function and rather work in place (so instead o...Max Horn
2003-06-07cleanupMax Horn
2003-06-07cleanup and a few fixes for text positioning (but am not sure if it's fully c...Max Horn
2003-06-07case 9 was drawStringCentered but should have been drawStringWrapCentered; cl...Max Horn
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unifi...Max Horn
2003-06-04some more cleanupMax Horn
2003-06-04some cleanup & refactoring (CJK fonts have proper shadows now, for example); ...Max Horn
2003-06-04fixed compilation for vc6Paweł Kołodziejski
2003-06-04fix warningPaweł Kołodziejski
2003-06-04cleanupMax Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-05-30use decompressBomp instead of smush_decode_codec1Max Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-26Make _smushProcessFrame volatile (for multi thread access)Max Horn
2003-05-25renamed ContChunk -> MemoryChunk; avoid code duplication by introducing BaseC...Max Horn