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2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-18fixed white spacesPaweł Kołodziejski
svn-id: r9751
2003-08-18added dumping png frames from smush animationPaweł Kołodziejski
svn-id: r9750
2003-08-17.Paweł Kołodziejski
svn-id: r9744
2003-08-17some memory optimizationPaweł Kołodziejski
svn-id: r9743
2003-08-17cleanup againPaweł Kołodziejski
svn-id: r9741
2003-08-17forgot thisPaweł Kołodziejski
svn-id: r9739
2003-08-17some cleanup in codec47Paweł Kołodziejski
svn-id: r9738
2003-07-20fixed regression caused by mePaweł Kołodziejski
svn-id: r9097
2003-07-19added vc7 files and fixed warnings. vc6 is no longer supported by mePaweł Kołodziejski
svn-id: r9077
2003-07-06increased SmushMixer stream size to 500K, this seems to help in ↵Max Horn
Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient svn-id: r8784
2003-07-02100 KB instead of 2 MB audio buffer should be sufficientMax Horn
svn-id: r8700
2003-07-01fix for the 'invalid seeks' that sometimes occured at the end of smush ↵Max Horn
playback (well I hope - at least now I can't reproduce the problem anymore with my testcases) svn-id: r8695
2003-06-22make smush pausing while GUI is up reentrantMax Horn
svn-id: r8639
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() ↵Max Horn
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603
2003-06-22fixed warningPaweł Kołodziejski
svn-id: r8599
2003-06-22fix regression I just introduced (voices in smush movies were cut off way ↵Max Horn
too early) svn-id: r8595
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
svn-id: r8594
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really ↵Max Horn
could stand some refinement svn-id: r8592
2003-06-21get rid of 11025 Hz special case (I hope this is correct; only case I know ↵Max Horn
of where 11025 Hz are used is during the Dig intro svn-id: r8591
2003-06-21got rid of member var 'first'Max Horn
svn-id: r8590
2003-06-21cleanupMax Horn
svn-id: r8589
2003-06-21reduce code duplication a bitMax Horn
svn-id: r8586
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
svn-id: r8585
2003-06-20init _base to 0Max Horn
svn-id: r8572
2003-06-19spellingMax Horn
svn-id: r8547
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
svn-id: r8539
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493
2003-06-15fix leakJonathan Gray
svn-id: r8489
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
svn-id: r8483
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵Max Horn
augmented by some more changes of mine svn-id: r8482
2003-06-10Updated comment.Torbjörn Andersson
svn-id: r8428
2003-06-09Fixed text-positioning regressions in the Full Throttle intro and in TheTorbjörn Andersson
Dig's "Spacetime Six" movie. Also rewrote drawStringCentered() to be more like drawStringAbsolute(). It makes sense to me, but let me know if it causes any new regressions. svn-id: r8415
2003-06-09allow quit during smush playback; cleanupMax Horn
svn-id: r8411
2003-06-08cleanup; got rid of the split function and rather work in place (so instead ↵Max Horn
of allocating dozens of small goblets of memory, we only need to duplicate the string once); fixed some text positioning bugs (but again, to get a real accurate implementation, I'll need to study screen shots of the Dig/FT/COMI videos and compare them to our results) svn-id: r8388
2003-06-07cleanupMax Horn
svn-id: r8387
2003-06-07cleanup and a few fixes for text positioning (but am not sure if it's fully ↵Max Horn
correct now either; will have to compare smush subtitles we generate with those from the LEC engine) svn-id: r8386
2003-06-07case 9 was drawStringCentered but should have been drawStringWrapCentered; ↵Max Horn
cleanup svn-id: r8385
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
svn-id: r8376
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵Max Horn
unified, too) svn-id: r8375
2003-06-04some more cleanupMax Horn
svn-id: r8304
2003-06-04some cleanup & refactoring (CJK fonts have proper shadows now, for example); ↵Max Horn
preparations to merge NutRenderer and SmushFont svn-id: r8303
2003-06-04fixed compilation for vc6Paweł Kołodziejski
svn-id: r8299
2003-06-04fix warningPaweł Kołodziejski
svn-id: r8298
2003-06-04cleanupMax Horn
svn-id: r8294
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵Max Horn
still needs more cleanup but already works well enough) svn-id: r8293
2003-05-30use decompressBomp instead of smush_decode_codec1Max Horn
svn-id: r8153
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
svn-id: r8151
2003-05-26Make _smushProcessFrame volatile (for multi thread access)Max Horn
svn-id: r8016