Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-21 | Turn class Sound into a Serializable | Max Horn | |
svn-id: r19225 | |||
2005-10-21 | Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another | Eugene Sandulenko | |
standard. svn-id: r19203 | |||
2005-10-20 | -Allow no speech in HE games. | Travis Howell | |
-Added extra XMIDI control change cases for HE61 games. svn-id: r19193 | |||
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko | |
svn-id: r19167 | |||
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko | |
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166 | |||
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko | |
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
Remove unused SCUMM vars in C64 maniac svn-id: r18873 | |||
2005-09-14 | Move the check for >= v5 further up the calling chain | Jonathan Gray | |
for deciding whether we want to open an sfxfile. svn-id: r18823 | |||
2005-09-14 | Only try opening SfxFile for >= v5 games. | Jonathan Gray | |
svn-id: r18822 | |||
2005-09-04 | fixed crash in Sound::openSfxFile() | Gregory Montoir | |
svn-id: r18771 | |||
2005-09-04 | Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets". | Eugene Sandulenko | |
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765 | |||
2005-09-04 | The Venice music should not be played in FM TOWNS versions of indy3. | Travis Howell | |
Confirmed by checking original game under UNZ. svn-id: r18764 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-08-10 | Don't explicity check for tremor and vorbis everywhere and | Jonathan Gray | |
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642 | |||
2005-08-10 | Rest of the changes required for tremor to actually work. | Jonathan Gray | |
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since ↵ | Travis Howell | |
speech is queued. svn-id: r18330 | |||
2005-05-30 | Only sound types 0 - 2 are used by FM Towns games. | Travis Howell | |
svn-id: r18299 | |||
2005-05-25 | cleanup | Max Horn | |
svn-id: r18251 | |||
2005-05-21 | Adjust for HE73. | Travis Howell | |
svn-id: r18208 | |||
2005-05-21 | Switch to errors, music/sound file is required in many games. | Travis Howell | |
svn-id: r18203 | |||
2005-05-18 | Remove newline from debug. | Travis Howell | |
svn-id: r18168 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell | |
svn-id: r18080 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Check that speech file is open. | Travis Howell | |
svn-id: r18028 | |||
2005-05-09 | Add a few more md5s | Travis Howell | |
Set sfxMode mode for speech in HE games again. svn-id: r17985 | |||
2005-05-08 | Should be an error now. | Travis Howell | |
svn-id: r17966 | |||
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell | |
svn-id: r17965 | |||
2005-05-01 | Add extra cases for readdemo. | Travis Howell | |
svn-id: r17879 | |||
2005-04-29 | Some sound resources in soccer2004 are compressed too. | Travis Howell | |
Add Moonbase demo, as testing target only. svn-id: r17866 | |||
2005-04-27 | Add some basic support for pjgames. | Travis Howell | |
svn-id: r17831 | |||
2005-04-25 | No music file in lost/smaller. | Travis Howell | |
svn-id: r17799 | |||
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell | |
Only reliable way to always get correct music tracks. svn-id: r17798 | |||
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell | |
svn-id: r17785 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-19 | Add RIFF sound type. | Travis Howell | |
svn-id: r17688 | |||
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell | |
Get all music details for HE games from one function only. svn-id: r17662 | |||
2005-04-16 | Disable again, some sounds loop forever. | Travis Howell | |
svn-id: r17619 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-09 | Add comment to TODO | Travis Howell | |
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵ | Max Horn | |
avoid race conditions svn-id: r17377 |