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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2005-01-30OoopsTravis Howell
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-30Music regression in some HE games.Travis Howell
2005-01-30HE100 differenceTravis Howell
2005-01-30Speech filename difference in Macintosh version of HE60 games.Travis Howell
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-20Check for negative sound offset.Travis Howell
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-10-17Rename opcodeTravis Howell
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
2004-10-08Unfortunately still not perfect.Travis Howell
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-27Fix endian problems with some HE sound code; also: better code to determine t...Max Horn
2004-09-21Fix memory leakMax Horn
2004-09-21Switch order to prevent warningTravis Howell
2004-09-21No longer needed.Travis Howell
2004-09-20Ooops, was off by one again.Travis Howell
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
2004-09-15*** empty log message ***Travis Howell
2004-09-15OoopsTravis Howell
2004-09-15A bit saferTravis Howell
2004-09-13Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.Travis Howell
2004-09-10Correct HSHD soundsTravis Howell
2004-09-06stubsTravis Howell
2004-09-06Not every speech file has the extra header.Travis Howell
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
2004-09-05Caused music regression.Travis Howell
2004-09-04Should use _numSounds too.Travis Howell
2004-09-02*** empty log message ***Travis Howell
2004-09-02Add extra sound check for HE gamesTravis Howell
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
2004-09-01HE 80+ speech files aren't encodedTravis Howell
2004-08-30Add some WIP code for HE games.Travis Howell
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
2004-08-28Sound change for later HE 7.x gamesTravis Howell
2004-08-28Safety checkTravis Howell
2004-08-27Correct music skip value for HE 7.2Travis Howell
2004-08-26HE 7.2 games use @ as charset codeTravis Howell