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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sound.cpp
Age
Commit message (
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Author
2005-01-30
Ooops
Travis Howell
2005-01-30
Check sound queue for music in HE games.
Travis Howell
2005-01-30
Music regression in some HE games.
Travis Howell
2005-01-30
HE100 difference
Travis Howell
2005-01-30
Speech filename difference in Macintosh version of HE60 games.
Travis Howell
2005-01-29
Add support for Humongous Mac titles in native format. Please test :)
Eugene Sandulenko
2005-01-28
Use class Mutex instead of MutexRef
Max Horn
2005-01-20
Check for negative sound offset.
Travis Howell
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-09
Moving AppendableAudioStream into SCUMM engine, as it is only used there
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Merge startSfxSound into startTalkSound
Max Horn
2004-12-27
Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...
Max Horn
2004-12-17
Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...
Max Horn
2004-12-11
change loadVOCFromStream to take a reference instead of a pointer (to a stream)
Max Horn
2004-11-28
Changed parameter order of SoundMixer::playInputStream to match that of playRaw
Max Horn
2004-10-17
Rename opcode
Travis Howell
2004-10-13
Add initual sound looping support for HE 70+ games.
Travis Howell
2004-10-08
Unfortunately still not perfect.
Travis Howell
2004-09-29
Use FM-TOWNS consistently
Max Horn
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-27
Fix endian problems with some HE sound code; also: better code to determine t...
Max Horn
2004-09-21
Fix memory leak
Max Horn
2004-09-21
Switch order to prevent warning
Travis Howell
2004-09-21
No longer needed.
Travis Howell
2004-09-20
Ooops, was off by one again.
Travis Howell
2004-09-19
Actually check if a sound is active, if the sound is outside music engine.
Travis Howell
2004-09-15
*** empty log message ***
Travis Howell
2004-09-15
Ooops
Travis Howell
2004-09-15
A bit safer
Travis Howell
2004-09-13
Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
Travis Howell
2004-09-10
Correct HSHD sounds
Travis Howell
2004-09-06
stubs
Travis Howell
2004-09-06
Not every speech file has the extra header.
Travis Howell
2004-09-06
Skip extra speech header in HE 80+ games
Travis Howell
2004-09-05
Caused music regression.
Travis Howell
2004-09-04
Should use _numSounds too.
Travis Howell
2004-09-02
*** empty log message ***
Travis Howell
2004-09-02
Add extra sound check for HE games
Travis Howell
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-09-01
HE 80+ speech files aren't encoded
Travis Howell
2004-08-30
Add some WIP code for HE games.
Travis Howell
2004-08-30
HE 7.0+ games don'yt use imuse
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-29
Add some charset codes for HE 7.2 gasmes
Travis Howell
2004-08-28
Sound change for later HE 7.x games
Travis Howell
2004-08-28
Safety check
Travis Howell
2004-08-27
Correct music skip value for HE 7.2
Travis Howell
2004-08-26
HE 7.2 games use @ as charset code
Travis Howell
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