Age | Commit message (Expand) | Author |
2005-10-23 | Workaround for bug #1311447 | Max Horn |
2005-10-23 | Remove talkSound from the sound queue in HE games, when stopping the talkSound. | Travis Howell |
2005-10-23 | Make sure error message is consistent regardless of endianess | Max Horn |
2005-10-21 | Turn class Sound into a Serializable | Max Horn |
2005-10-21 | Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another | Eugene Sandulenko |
2005-10-20 | -Allow no speech in HE games. | Travis Howell |
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko |
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko |
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell |
2005-09-14 | Move the check for >= v5 further up the calling chain | Jonathan Gray |
2005-09-14 | Only try opening SfxFile for >= v5 games. | Jonathan Gray |
2005-09-04 | fixed crash in Sound::openSfxFile() | Gregory Montoir |
2005-09-04 | Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets". | Eugene Sandulenko |
2005-09-04 | The Venice music should not be played in FM TOWNS versions of indy3. | Travis Howell |
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell |
2005-08-10 | Don't explicity check for tremor and vorbis everywhere and | Jonathan Gray |
2005-08-10 | Rest of the changes required for tremor to actually work. | Jonathan Gray |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since sp... | Travis Howell |
2005-05-30 | Only sound types 0 - 2 are used by FM Towns games. | Travis Howell |
2005-05-25 | cleanup | Max Horn |
2005-05-21 | Adjust for HE73. | Travis Howell |
2005-05-21 | Switch to errors, music/sound file is required in many games. | Travis Howell |
2005-05-18 | Remove newline from debug. | Travis Howell |
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko |
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko |
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell |
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-10 | Check that speech file is open. | Travis Howell |
2005-05-09 | Add a few more md5s | Travis Howell |
2005-05-08 | Should be an error now. | Travis Howell |
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell |
2005-05-01 | Add extra cases for readdemo. | Travis Howell |
2005-04-29 | Some sound resources in soccer2004 are compressed too. | Travis Howell |
2005-04-27 | Add some basic support for pjgames. | Travis Howell |
2005-04-25 | No music file in lost/smaller. | Travis Howell |
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell |
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell |
2005-04-19 | Add RIFF sound type. | Travis Howell |
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell |
2005-04-16 | Disable again, some sounds loop forever. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-09 | Simplify the substResFileName system a bit | Max Horn |