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2006-01-15Cleanup unused parts of HE sound code.Travis Howell
svn-id: r20039
2006-01-07No longer used by HE games.Travis Howell
svn-id: r19940
2006-01-05Initial support for sound code in HE games.Travis Howell
Split HE sound functions into separate file. svn-id: r19909
2005-10-21Turn class Sound into a SerializableMax Horn
svn-id: r19225
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
svn-id: r18971
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
svn-id: r18080
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08HE games queue speech as sound resource 1.Travis Howell
svn-id: r17965
2005-04-25Read index of music file in HE games at startup.Travis Howell
Only reliable way to always get correct music tracks. svn-id: r17798
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
Get all music details for HE games from one function only. svn-id: r17662
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-24Correct sound offset sizeTravis Howell
svn-id: r16628
2005-01-20Check for negative sound offset.Travis Howell
svn-id: r16602
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
svn-id: r16494
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
svn-id: r16338
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
Also saves _currentMusic svn-id: r14525
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-14Add support for sound offsets in HE games.Travis Howell
svn-id: r14209
2004-07-12Add support for music in HE 7.0 games.Travis Howell
Check music status correctly in 3DO versions. svn-id: r14193
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-04-16Fixed illegal access to protected/private member on PalmOS (??)Chris Apers
svn-id: r13588
2004-04-10Cleanup Sound constructor; change search order of SFX filesMax Horn
svn-id: r13527
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
svn-id: r12984
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-26when introducing a constant used throughout multiple files, best assign a ↵Max Horn
*name* to it, else you're digging your own grave on the long run :-) svn-id: r11941
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-23Replace the DOTT/SAM hack (which ensures that only one SFX is being played ↵Max Horn
at a time for them) with proper code: instead of hacking the sound handle, we assign a fake sound ID to the SFX, thus ensuring only one is playing at a time svn-id: r11880
2003-12-23cleanupMax Horn
svn-id: r11865
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-11-29moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵Max Horn
may be reused by other engines in the future svn-id: r11421
2003-11-12changed getting position of bundle song to msPaweł Kołodziejski
svn-id: r11265
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵Max Horn
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257
2003-10-17cleanupMax Horn
svn-id: r10874
2003-10-17proper fix for COMI timer issue: don't let a Timer remove itselfMax Horn
svn-id: r10867
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-15cleanupMax Horn
svn-id: r10260