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path: root/scumm/sprite_he.h
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2005-06-05Ooops, mixed up one function name.Travis Howell
svn-id: r18351
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-04-20Add some additional details for sprite fields.Travis Howell
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ↵Gregory Montoir
get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. svn-id: r17605
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-08Set size of sprite fieldsTravis Howell
svn-id: r17460
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-24Rename sprite flags, as suggested by cyx.Travis Howell
svn-id: r17214
2005-03-23some wiz flags renamingGregory Montoir
svn-id: r17210
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-07FindSprite should report the spriteId.Travis Howell
svn-id: r17027
2005-03-06Rename sprite fieldsTravis Howell
svn-id: r16999
2005-02-27moved some variables to ScummEngine_v90he and renamed some SpriteInfo fieldsGregory Montoir
svn-id: r16947
2005-02-26Lots of other sprite-related renames as suggested by cyx.Eugene Sandulenko
svn-id: r16930
2005-02-26Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.Eugene Sandulenko
svn-id: r16929
2005-02-26fix issue in spritesBlitToScreen and added some suggestions for fields/flags ↵Gregory Montoir
renaming svn-id: r16925
2005-02-24Rename SpriteGroup fieldsTravis Howell
svn-id: r16904
2005-02-24Rename sprite flags as suggested:Eugene Sandulenko
kSF22 -> kSFYFlipped kSF23 -> kSFXFlipped svn-id: r16903
2005-02-24o Fixed sprite flags everywhere. In many cases they were wrong as they wereEugene Sandulenko
checked in higher byte not whole word. o Some flags/functions renames svn-id: r16902
2005-02-24defined some flags for HE wiz ; it should make the code more readableGregory Montoir
svn-id: r16901
2005-02-24Initial implementation of spritesProcessWiz. Also plugged it into main loop.Eugene Sandulenko
svn-id: r16887
2005-02-23Update HE100Travis Howell
svn-id: r16880
2005-02-23freddicove adds extra SpriteInfo field.Travis Howell
Correction, only redraw sprite if value changed. svn-id: r16876
2005-02-22some WIP stuff for HE spritesGregory Montoir
svn-id: r16865
2005-02-22Rename script flags as suggested.Eugene Sandulenko
svn-id: r16853
2005-02-22cyx's WIP for sprites. Implemented spritesBlitToScreenEugene Sandulenko
svn-id: r16852
2005-02-21o WIP for o90_spriteInfoSet.Eugene Sandulenko
o kSFx -> kSF0x o kSGFx -> kSGF0x svn-id: r16835
2005-02-20some WIP HE sprites stuffGregory Montoir
svn-id: r16832
2005-02-20Sprite flags and one rename in SpriteInfo structure.Eugene Sandulenko
svn-id: r16825
2005-02-20Add a few sprite functions.Travis Howell
svn-id: r16823
2005-02-20Add WIP sprite struct for HE games, ready for functions.Travis Howell
svn-id: r16821