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path: root/scumm/string.cpp
AgeCommit message (Expand)Author
2005-11-03Add safety check for charset codes in HE72+ games.Travis Howell
2005-11-03Cleanup HE changes.Travis Howell
2005-11-02To match the original v7/v8 interpreters, use BlastTexts to display the subti...Gregory Montoir
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...Max Horn
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
2005-09-30Handle overflow like original SCUMM3 games.Travis Howell
2005-09-30Only applies to SCUMM 1/2.Travis Howell
2005-09-23Fix subtitle display in C64 maniac.Travis Howell
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-02fixed irritating MI2 warningMax Horn
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
2005-06-13Rename opcode/functionTravis Howell
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ...Max Horn
2005-05-26oopsMax Horn
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-08Comply to our coding conventionsMax Horn
2005-05-08HE games queue speech as sound resource 1.Travis Howell
2005-05-07HE games need larger bufferTravis Howell
2005-05-05Move to HE80Travis Howell
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-04-29Remove extra whitespace.Travis Howell
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
2005-04-20Added FIXME for the _haveMsg hackMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-13Increased buffer size to avoid overflow when looking at the Loom help inTorbjörn Andersson
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-06Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)Max Horn
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' prefi...Max Horn
2005-03-18Applies to drawString() too.Travis Howell
2005-03-18Add string height override for loomTravis Howell
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-22Fix regression, bug #1107125Travis Howell
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ...Max Horn
2005-01-01Updated copyrightMax Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn