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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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string.cpp
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Author
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-22
Fix regression, bug #1107125
Travis Howell
2005-01-02
Fix for bug #1082154 (MM V2 (German): incorrect text presentation)
Max Horn
2005-01-02
Removed printf() that I assume was committed by mistake.
Torbjörn Andersson
2005-01-02
MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-11-22
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....
Max Horn
2004-10-23
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
Max Horn
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-01
cleanup
Max Horn
2004-09-29
cleanup
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-25
Limit to HE games
Travis Howell
2004-09-19
Actually check if a sound is active, if the sound is outside music engine.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-13
Debug code strings should use string num, not var num.
Travis Howell
2004-09-12
Skip speech name in subtitles.
Travis Howell
2004-08-31
Add HE version 80 to avoid additional game ids
Travis Howell
2004-08-29
Clean up
Travis Howell
2004-08-29
Add some charset codes for HE 7.2 gasmes
Travis Howell
2004-08-27
HE 7.2 games use difference charset codes, skip for now.
Travis Howell
2004-08-26
HE 7.2 games use @ as charset code
Travis Howell
2004-08-22
Original games used blastTextQueue size of 50.
Travis Howell
2004-08-21
Removed some obsolete TODO comments
Max Horn
2004-08-18
Correction from disasm.
Travis Howell
2004-08-15
Add patch for:
Travis Howell
2004-08-14
Fix regression in The Dig (object desc shadows had wrong color)
Max Horn
2004-08-14
cleanup
Max Horn
2004-08-14
Wrong order
Travis Howell
2004-08-14
Fix loadCharset failures for computer terminals in FT.
Travis Howell
2004-08-13
Ooos
Travis Howell
2004-08-12
Fix FOA regression I caused.
Travis Howell
2004-08-09
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
Travis Howell
2004-08-08
Remove these warnings -- no reports came in all the time anyway, and things s...
Max Horn
2004-08-02
WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...
Max Horn
2004-08-02
Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-24
Remove lefts overs of old hack
Travis Howell
2004-07-24
Corrtection from disasm., mouth sync uses speech timing.
Travis Howell
2004-07-22
Only used in scumm5 and later.
Travis Howell
2004-07-18
Too many newlines
Max Horn
2004-07-16
Fix bugs:
Travis Howell
2004-07-15
Use VAR_DEFAULT_TALK_DELAY
Travis Howell
2004-07-15
Actually use actor talkScript when required.
Travis Howell
2004-07-10
Full Throttle handles verb differently
Travis Howell
2004-05-07
Simpler check
Travis Howell
2004-05-07
Only access VAR_VOICE_MODE if there actually is one.
Torbjörn Andersson
2004-05-06
Fix bug #910216
Travis Howell
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