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2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ↵Max Horn
#902415) svn-id: r18346
2005-05-26oopsMax Horn
svn-id: r18263
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not ↵Max Horn
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-08HE games queue speech as sound resource 1.Travis Howell
svn-id: r17965
2005-05-07HE games need larger bufferTravis Howell
svn-id: r17941
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
Fixes crash in bb2demo. svn-id: r17885
2005-04-29Remove extra whitespace.Travis Howell
svn-id: r17858
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
Add freddi2 specific filter for (PU1/PU2) prefix in subtitles. svn-id: r17857
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
Allows accurate filtering of filename in subtitles. svn-id: r17832
2005-04-20Added FIXME for the _haveMsg hackMax Horn
svn-id: r17720
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-13Increased buffer size to avoid overflow when looking at the Loom help inTorbjörn Andersson
the "Passport to Adventure" demo. svn-id: r17577
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-06Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)Max Horn
svn-id: r17422
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
The string height setting is ignored in FM Towns version. svn-id: r17408
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
svn-id: r17369
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' ↵Max Horn
prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655) svn-id: r17297
2005-03-18Applies to drawString() too.Travis Howell
svn-id: r17181
2005-03-18Add string height override for loomTravis Howell
svn-id: r17178
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
svn-id: r17112
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-22Fix regression, bug #1107125Travis Howell
svn-id: r16610
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
svn-id: r16414
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
svn-id: r16413
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵Max Horn
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in ↵Max Horn
script_v100he.cpp, too svn-id: r15862
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-01cleanupMax Horn
svn-id: r15366
2004-09-29cleanupMax Horn
svn-id: r15351
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-25Limit to HE gamesTravis Howell
svn-id: r15262
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-12Skip speech name in subtitles.Travis Howell
svn-id: r15018
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-29Clean upTravis Howell
svn-id: r14824
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822