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2002-09-19based on my findings for guifont, I changed string.cpp to read the char ↵Max Horn
width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' svn-id: r4978
2002-09-18fixed for and added commentsPaweł Kołodziejski
svn-id: r4967
2002-09-17added support for nonenglish the dig(dialogs, descriptions, warnings), not ↵Paweł Kołodziejski
gui yet svn-id: r4959
2002-09-17added framework for non-english version of the dig, not yet completedPaweł Kołodziejski
svn-id: r4957
2002-09-16patch #609859: Some general patches for string.cppMax Horn
svn-id: r4954
2002-09-16609791: Sam and Max 'phantom sound' (precaching) hack.James Brown
svn-id: r4947
2002-09-13patch #608226 (Sam & Max sound fix)Max Horn
svn-id: r4926
2002-09-11Commited the following patchesTravis Howell
[ 606595 ] Fix for Sam & Max animation glitch [ 607175 ] Possible fix for bug #590511 [ 607677 ] Partial workaround for bug #566062 [ 607713 ] patch for bug 580350 (MI2 F5 crash) svn-id: r4924
2002-08-31and more fixesPaweł Kołodziejski
svn-id: r4889
2002-08-31more fixesPaweł Kołodziejski
svn-id: r4888
2002-08-31fixesPaweł Kołodziejski
svn-id: r4887
2002-08-31changed resolution values from static to dynamic, I hope I don't break somethingPaweł Kołodziejski
svn-id: r4885
2002-08-31changed spacing - this is not based on the original game, but rather on ↵Max Horn
visual observations (with this changed, the spacing in the about dialog looks much better) svn-id: r4884
2002-08-31fixed text centering in GF_OLD256 games, e.g. during the Indy3 intro and in ↵Max Horn
the F7 dialog (bug #599598) svn-id: r4879
2002-08-31fixed compilation on Mac OS X; some cleanup; moved header file ↵Max Horn
scumm/smusH/rect.h to common/rect.h svn-id: r4877
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-21Initial revisionMax Horn
svn-id: r4785