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2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-05Fixed some doxygen warningsMax Horn
svn-id: r17923
2005-04-28Extract code works will any WriteStream, not just MemoryWriteStreamMax Horn
svn-id: r17854
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505
2005-03-30Switch to headerless PRG data for MM NES for better compatibility.Eugene Sandulenko
svn-id: r17302
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-01-28Fix return for HPC compilerNicolas Bacca
svn-id: r16677
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
svn-id: r16534
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵Max Horn
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105