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path: root/scumm/vars.cpp
AgeCommit message (Collapse)Author
2005-10-27Set machine speed to fast in all HE games.Travis Howell
Fixes missing animation in old freddemo and maybe others too. svn-id: r19327
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-15Avoid conflicting VARS.Travis Howell
svn-id: r19095
2005-10-15Set inital room width and height.Travis Howell
Several early HE games check values, before they are set. svn-id: r19092
2005-09-26Another regression, in Mac. version of indy3.Travis Howell
svn-id: r18886
2005-09-26Fix regression when using MIDI in Loom demo.Travis Howell
svn-id: r18881
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
svn-id: r18875
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
Remove unused SCUMM vars in C64 maniac svn-id: r18873
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
svn-id: r18820
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18453
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
where another one gets called. svn-id: r18064
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09HE60/61 still VAR_NOSUBTITLES.Travis Howell
Typo. svn-id: r17990
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
Cleanup. svn-id: r17989
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
Putt-Putt Race. Still incomplete. svn-id: r17949
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
Fixes crash in bb2demo. svn-id: r17885
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
svn-id: r17881
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
svn-id: r17880
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
Add u32 version variable. svn-id: r17869
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
Fixes salesmen freeze in freddi4. svn-id: r17727
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ↵Max Horn
they are used svn-id: r17722
2005-04-20Split initScummVars and overload it; this makes it possible to define more ↵Max Horn
VARS in subclasses svn-id: r17721
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-19These VARS are HE95+ specific.Travis Howell
svn-id: r17673
2005-04-17Missing brackets.Travis Howell
svn-id: r17643
2005-04-16VAR78 needs to be set in HE80+ gamesTravis Howell
Active sound channels VAR exists in HE80 too. svn-id: r17632
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
svn-id: r17631
2005-03-19These VARS are only used in Loom [CD] and scumm5 onwards.Travis Howell
svn-id: r17185
2005-03-02Add two more VARs for HE89+Travis Howell
Minor cleanup svn-id: r16977
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-04Sort variables by their numberMax Horn
svn-id: r15413
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-19slightly updated drawWizImage()Gregory Montoir
svn-id: r15197
2004-09-17Correct mouse vars, should be mouse hold in scumm6/HE.Travis Howell
baloon works now. svn-id: r15143