Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-21 | Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵ | Max Horn | |
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853 | |||
2004-09-30 | Whitespace | Max Horn | |
svn-id: r15362 | |||
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn | |
svn-id: r15284 | |||
2004-09-24 | gdi.drawBitmap already performs clipping, no need to do it here | Max Horn | |
svn-id: r15256 | |||
2004-09-09 | Oops | Travis Howell | |
svn-id: r14977 | |||
2004-09-09 | Ooops | Travis Howell | |
svn-id: r14976 | |||
2004-09-06 | Don't check for verbs, if no verbs exist. | Travis Howell | |
svn-id: r14934 | |||
2004-09-03 | Revert verb draw order change. | Travis Howell | |
Fix recent verb regressions. svn-id: r14870 | |||
2004-08-28 | Fix for bug #1015941 (COMI: There's only background behind dialogue lines) | Max Horn | |
svn-id: r14812 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Fix verbs on computer terminals in FT | Travis Howell | |
svn-id: r14604 | |||
2004-08-10 | Correct verb order | Travis Howell | |
svn-id: r14535 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell | |
Remove old var, no longer required svn-id: r14481 | |||
2004-08-05 | Fix a small overpainting issue, visible in some of the COMI dialogs | Max Horn | |
svn-id: r14476 | |||
2004-07-17 | Minor cleanup | Travis Howell | |
svn-id: r14236 | |||
2004-07-10 | Ooops | Travis Howell | |
svn-id: r14183 | |||
2004-07-10 | Full Throttle handles verb differently | Travis Howell | |
svn-id: r14182 | |||
2004-06-06 | o more _heversion usage | Eugene Sandulenko | |
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938 | |||
2004-04-02 | Remove obsolete code fragment (a good sign for a refactoring is if it allows ↵ | Max Horn | |
you to remove crufty hacks you didn't even think of :-) svn-id: r13440 | |||
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter ↵ | Max Horn | |
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298 | |||
2004-01-16 | Fix verbs regression. | Travis Howell | |
svn-id: r12429 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-06 | proper fix | Max Horn | |
svn-id: r12192 | |||
2004-01-06 | fixed warning | Paweł Kołodziejski | |
svn-id: r12186 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-04 | replaced many instances of _screenWidth by VirtScreen::width, where ↵ | Max Horn | |
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-24 | Revert change that caused more problems | Travis Howell | |
svn-id: r10395 | |||
2003-09-24 | Revert change that caused more problems | Travis Howell | |
svn-id: r10394 | |||
2003-09-06 | Patch #790433: Fix potential buffer overflow | Max Horn | |
svn-id: r10049 | |||
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell | |
svn-id: r9908 | |||
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell | |
svn-id: r9840 | |||
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell | |
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-07-27 | fix inventory scrolling V1/V2 games (there were problems with an odd ↵ | Max Horn | |
inventory count) svn-id: r9201 | |||
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell | |
svn-id: r9008 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell | |
svn-id: r8992 | |||
2003-07-13 | Correct v1 games inventory positions | Travis Howell | |
svn-id: r8990 |