Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-24 | Revert change that caused more problems | Travis Howell | |
svn-id: r10395 | |||
2003-09-24 | Revert change that caused more problems | Travis Howell | |
svn-id: r10394 | |||
2003-09-06 | Patch #790433: Fix potential buffer overflow | Max Horn | |
svn-id: r10049 | |||
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell | |
svn-id: r9908 | |||
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell | |
svn-id: r9840 | |||
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell | |
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-07-27 | fix inventory scrolling V1/V2 games (there were problems with an odd ↵ | Max Horn | |
inventory count) svn-id: r9201 | |||
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell | |
svn-id: r9008 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell | |
svn-id: r8992 | |||
2003-07-13 | Correct v1 games inventory positions | Travis Howell | |
svn-id: r8990 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke ↵ | Max Horn | |
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955 | |||
2003-07-12 | fix existing ego actor change detection code | Max Horn | |
svn-id: r8941 | |||
2003-07-12 | Fix fix for 769896 | James Brown | |
svn-id: r8938 | |||
2003-07-12 | Fix for bug 769896, update README a little | James Brown | |
svn-id: r8935 | |||
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn | |
svn-id: r8651 | |||
2003-06-25 | more const qualifiers | Max Horn | |
svn-id: r8649 | |||
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson | |
svn-id: r8523 | |||
2003-06-16 | V2 inventory arrow tweaks - closes cosmetic bug #751659 | James Brown | |
svn-id: r8516 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-13 | fix for bug #752843 (based on patch #748675) | Max Horn | |
svn-id: r8458 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray | |
svn-id: r8346 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-05-30 | Modified version of erik's patch #745986: Experimental V2 mouseover stuff | Max Horn | |
svn-id: r8142 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-22 | V2 Inventory scrolling, etc | James Brown | |
svn-id: r7817 | |||
2003-05-21 | cleaned up V2 input code | Max Horn | |
svn-id: r7811 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-21 | constness fixes | Max Horn | |
svn-id: r7787 | |||
2003-05-21 | Work on V2 inventory hack a little more | James Brown | |
svn-id: r7776 | |||
2003-05-21 | Move stuff around | James Brown | |
svn-id: r7775 | |||
2003-05-17 | Fix invalid variable | James Brown | |
svn-id: r7599 | |||
2003-05-17 | Cleanup | James Brown | |
svn-id: r7598 | |||
2003-05-15 | make some more use of ScummVM::Point; cleanup | Max Horn | |
svn-id: r7549 | |||
2003-05-15 | some more ScummVM::Rect | Max Horn | |
svn-id: r7548 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-12 | fix regression in MI1 (and possibly others) | Max Horn | |
svn-id: r7472 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵ | Max Horn | |
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412 | |||
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM ↵ | Max Horn | |
yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.) svn-id: r7408 | |||
2003-04-30 | assert in compile mode expands to ... nnothing! | Max Horn | |
svn-id: r7236 | |||
2003-04-29 | fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment | Max Horn | |
svn-id: r7189 |