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path: root/scumm/verbs.cpp
AgeCommit message (Expand)Author
2004-07-10Full Throttle handles verb differentlyTravis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-04-02Remove obsolete code fragment (a good sign for a refactoring is if it allows ...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-01-16Fix verbs regression.Travis Howell
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-08more cleanupMax Horn
2004-01-06proper fixMax Horn
2004-01-06fixed warningPaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-24Revert change that caused more problemsTravis Howell
2003-09-24Revert change that caused more problemsTravis Howell
2003-09-06Patch #790433: Fix potential buffer overflowMax Horn
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
2003-08-24Ooops, inventory still needs to be clear when moving through inventory.Travis Howell
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-07-27fix inventory scrolling V1/V2 games (there were problems with an odd inventor...Max Horn
2003-07-15factored out some duplicate code into a new method translateTextAndPlaySpeech...Max Horn
2003-07-14Inventory position is the same in both v1 and v2 gamesTravis Howell
2003-07-14A few color fixes for v1/v2Travis Howell
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
2003-07-13Correct v1 games inventory positionsTravis Howell
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke r...Max Horn
2003-07-12fix existing ego actor change detection codeMax Horn
2003-07-12Fix fix for 769896James Brown
2003-07-12Fix for bug 769896, update README a littleJames Brown
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-25more const qualifiersMax Horn
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
2003-06-16V2 inventory arrow tweaks - closes cosmetic bug #751659James Brown
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-13fix for bug #752843 (based on patch #748675)Max Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-05-30Modified version of erik's patch #745986: Experimental V2 mouseover stuffMax Horn
2003-05-28const as const can!Max Horn
2003-05-22V2 Inventory scrolling, etcJames Brown