Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-26 | Correction. | Travis Howell | |
svn-id: r15290 | |||
2004-09-26 | flag computation makes no sense; the whole thing looks quirky :-/ | Max Horn | |
svn-id: r15289 | |||
2004-09-26 | Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated. | Travis Howell | |
svn-id: r15288 | |||
2004-09-26 | I think this fixes bug #1034519 | Torbjörn Andersson | |
svn-id: r15287 | |||
2004-09-26 | Ooops | Travis Howell | |
svn-id: r15286 | |||
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell | |
svn-id: r15285 | |||
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn | |
svn-id: r15284 | |||
2004-09-26 | _shadowPalette should be cleared for SCUMM 7 games too. | Travis Howell | |
svn-id: r15283 | |||
2004-09-26 | Always reads the same spot. | Travis Howell | |
svn-id: r15282 | |||
2004-09-26 | reorder stuff | Max Horn | |
svn-id: r15281 | |||
2004-09-25 | Enable drawWizImage flag 0x2 | Travis Howell | |
svn-id: r15280 | |||
2004-09-25 | Fix doxygen warnings | Max Horn | |
svn-id: r15277 | |||
2004-09-25 | Revert change, breaks draw of objects. | Travis Howell | |
svn-id: r15276 | |||
2004-09-25 | No longer required | Travis Howell | |
svn-id: r15275 | |||
2004-09-25 | Remove leftover | Travis Howell | |
svn-id: r15274 | |||
2004-09-25 | cleanup | Max Horn | |
svn-id: r15273 | |||
2004-09-25 | Cleanup / correction | Max Horn | |
svn-id: r15272 | |||
2004-09-25 | Fix compilation. | Eugene Sandulenko | |
svn-id: r15271 | |||
2004-09-25 | Turning off V7_SMOOTH_SCROLLING_HACK for now again | Max Horn | |
svn-id: r15270 | |||
2004-09-25 | get rid of the dirty hack needed to display wiz cursors in HE games | Gregory Montoir | |
svn-id: r15269 | |||
2004-09-25 | enable WizPolygon rendering, maze in kinddemo is now displayed | Gregory Montoir | |
svn-id: r15268 | |||
2004-09-25 | Cleanup to reduce code duplication | Travis Howell | |
svn-id: r15267 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15266 | |||
2004-09-25 | Lost comment | Travis Howell | |
svn-id: r15265 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15264 | |||
2004-09-25 | Limit to HE games | Travis Howell | |
svn-id: r15262 | |||
2004-09-24 | Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ↵ | Max Horn | |
to it and can reported all those remaining bugs to me ;-) svn-id: r15261 | |||
2004-09-24 | Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15260 | |||
2004-09-24 | Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing ↵ | Max Horn | |
glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now) svn-id: r15259 | |||
2004-09-24 | Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15258 | |||
2004-09-24 | Fix charset text in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15257 | |||
2004-09-24 | gdi.drawBitmap already performs clipping, no need to do it here | Max Horn | |
svn-id: r15256 | |||
2004-09-24 | Get rid of unused dbClear flag | Max Horn | |
svn-id: r15255 | |||
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵ | Max Horn | |
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254 | |||
2004-09-24 | Added some const qualifiers | Max Horn | |
svn-id: r15253 | |||
2004-09-24 | Fix for bug #795940 (COMI: strange light pixels) | Max Horn | |
svn-id: r15252 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15251 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15250 | |||
2004-09-24 | No longer required | Travis Howell | |
svn-id: r15249 | |||
2004-09-24 | One last correction. | Travis Howell | |
svn-id: r15248 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK hackery | Max Horn | |
svn-id: r15247 | |||
2004-09-23 | try to detect what's wrong in akos code with pjs2 | Gregory Montoir | |
svn-id: r15246 | |||
2004-09-23 | match TheDig and PuttMoon disasm, maybe this will fix fbear crash ? | Gregory Montoir | |
svn-id: r15245 | |||
2004-09-23 | Missed a spot. | Travis Howell | |
svn-id: r15244 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-22 | This was on the website but not in md5.txt, it seems? | Max Horn | |
svn-id: r15238 | |||
2004-09-22 | New MD5s by Tobias Fleischer | Max Horn | |
svn-id: r15237 | |||
2004-09-22 | Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵ | Max Horn | |
(important for 'smooth scrolling') svn-id: r15236 | |||
2004-09-22 | Debug values are shown correctly now. | Travis Howell | |
svn-id: r15235 |