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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-05-17
make gcc 3.3 happy. a->scalex and a->scaley are of type char and cannot be gr...
Oliver Kiehl
2003-05-17
I thought it would be clear from the comments that this was needed for the at...
Jonathan Gray
2003-05-17
Fixed program change msgs being sent under Adlib
Jamieson Christian
2003-05-17
Added imuse_multimidi to debugger
Jamieson Christian
2003-05-17
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...
Max Horn
2003-05-17
some sentence fixes
Max Horn
2003-05-17
V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ...
Max Horn
2003-05-17
Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjor...
Jamieson Christian
2003-05-17
no no, bad hack be gone :-)
Max Horn
2003-05-17
init vars to 255 if they are not defined for all Scumm versions
Max Horn
2003-05-17
Oops, remove debug crapola
James Brown
2003-05-17
Move some hacks around
James Brown
2003-05-17
Fix invalid variable
James Brown
2003-05-17
Cleanup
James Brown
2003-05-17
Name some vars
James Brown
2003-05-17
Added command line options for
Jamieson Christian
2003-05-17
add stub for a hev7 op
Jonathan Gray
2003-05-17
disable assert in o2_putActor for now (is triggered in Zak intro); cleanup
Max Horn
2003-05-17
fixed object walk_x/walk_y for V2 games
Max Horn
2003-05-17
for v2 games, make space the pause key
Max Horn
2003-05-17
proper walk animation in Zak (at the expense of Zak's head, for now ;-)
Max Horn
2003-05-16
V2 camera fix (again thanks MadMoose)
Max Horn
2003-05-16
fixed o2_drawObject (thx MadMoose)
Max Horn
2003-05-16
Fixed volume fader problem under multiple MIDI drivers
Jamieson Christian
2003-05-16
Redesigned -t option
Jamieson Christian
2003-05-16
cleanup
Max Horn
2003-05-16
Feature [557411] Adlib sound effects with GM drivers.
Jamieson Christian
2003-05-16
added roomobj dumping for bundle games (was trivial it turns out :-)
Max Horn
2003-05-16
And yet more cleanup
Jamieson Christian
2003-05-16
More IMuse cleanup
Jamieson Christian
2003-05-16
FINALLY got MI2 Woodtick music working!
Jamieson Christian
2003-05-16
some updates that get us up to the bootscripts of he v7 games before erroring...
Jonathan Gray
2003-05-16
Corrected overly aggressive MIDI channel reallocation
Jamieson Christian
2003-05-16
test stuff
James Brown
2003-05-16
add hev7 target to test with
Jonathan Gray
2003-05-16
fixed V2 verb scripts
Max Horn
2003-05-16
print some useful info, too
Max Horn
2003-05-16
Typo
Travis Howell
2003-05-16
Add comment to fixme
Travis Howell
2003-05-16
Fixed SysEx parse error, misc. cleanup
Jamieson Christian
2003-05-16
fixed o2_getActorX / o2_getActorY (thanks MadMoose)
Max Horn
2003-05-16
Disable NATIVE_MT32 by default
Jamieson Christian
2003-05-16
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...
Max Horn
2003-05-16
Fixed game load crash
Jamieson Christian
2003-05-16
hackish partial doSentence support
Max Horn
2003-05-16
IMuseDriver functionality absorbed into IMuseInternal.
Jamieson Christian
2003-05-16
Reset sounds on room load
Jamieson Christian
2003-05-16
obsolete
Max Horn
2003-05-16
Fixed VC++ warnings
Jamieson Christian
2003-05-15
moved drawBox to gfx.cpp (seems to be the more logical location)
Max Horn
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