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AgeCommit message (Expand)Author
2004-09-30Change to warnings for now.Travis Howell
2004-09-30roomVars rises to 256 is some HE games.Travis Howell
2004-09-30Number of local scripts is no longer constantTravis Howell
2004-09-29cleanupMax Horn
2004-09-29cleanupMax Horn
2004-09-29Hack to work around bug #1037052Max Horn
2004-09-29Add caserTravis Howell
2004-09-29Correct string for temp save/load, original load/save screens now displays in...Travis Howell
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-09-29FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ...Max Horn
2004-09-29Should only copy data, not tag/size.Travis Howell
2004-09-29Leave disabledTravis Howell
2004-09-29Check for negative width/heightMax Horn
2004-09-28Argh, didn't mean to commit thisMax Horn
2004-09-28Removed some unneeded #includesMax Horn
2004-09-28One further cleanup -- make use of Common::Point assignment operatorMax Horn
2004-09-28Cleanup, add some comments to ScummEngine::areBoxesNeighboursMax Horn
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
2004-09-28cleanupGregory Montoir
2004-09-28use the return value of getZPlanes rather that directly accessing _numZBufferGregory Montoir
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...Max Horn
2004-09-28Adjust transitionEffect to work properly for vertically scrolled roomsMax Horn
2004-09-28Add puttcircus target. Game is not completable and has major glitches.Eugene Sandulenko
2004-09-28NEWS/TODO update; update smooth scrolling commentMax Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-27This one doesn't make sense either...Max Horn
2004-09-27Hm, there seems to be no point in subtractig 1 from height/width of these rec...Max Horn
2004-09-27Fix endian problems with some HE sound code; also: better code to determine t...Max Horn
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if s...Max Horn
2004-09-27Fix for bug #1035184 (ALL: Transition FX not working anymore)Max Horn
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....Gregory Montoir
2004-09-27Looking at my code transformations again, numstrip could in theory become neg...Max Horn
2004-09-27cleanup / commentsMax Horn
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
2004-09-27Correction for roomImagesTravis Howell
2004-09-27Revert, just made matters worse.Travis Howell
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
2004-09-26Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
2004-09-26cleanupMax Horn
2004-09-26enums are more efficient than static const ints :-)Max Horn
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this might...Max Horn
2004-09-26Comment clarificationMax Horn
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in th...Max Horn
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26Add HE object flag supportTravis Howell