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2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-13Add for HE100 too.Travis Howell
svn-id: r15542
2004-10-13CorrectionTravis Howell
svn-id: r15540
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-12Compile fix.Torbjörn Andersson
svn-id: r15533
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-11cleanup / updated some commentsMax Horn
svn-id: r15524
2004-10-11PalmOS : new paramsChris Apers
svn-id: r15518
2004-10-11HE games only use flag value too.Travis Howell
svn-id: r15516
2004-10-11Another off by 1.Travis Howell
svn-id: r15515
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
disable it. svn-id: r15514
2004-10-11Still not quite right.Travis Howell
svn-id: r15513
2004-10-11X/Y order changed again in HE 72+.Travis Howell
svn-id: r15512
2004-10-10Correct orderTravis Howell
svn-id: r15506
2004-10-10Ooops, bad comparison.Travis Howell
svn-id: r15505
2004-10-10Correct a VAR value.Travis Howell
svn-id: r15504
2004-10-10Changes for mustardTravis Howell
svn-id: r15503
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15501
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15500
2004-10-10Add missing cases.Travis Howell
svn-id: r15499
2004-10-10Update HE100 opcode table.Travis Howell
svn-id: r15498
2004-10-10Group HE100 games together.Travis Howell
Fix a few HE versions. svn-id: r15497
2004-10-10change version numbers on some more he cpp titlesJonathan Gray
svn-id: r15496
2004-10-10Correct array type order for HE100.Travis Howell
svn-id: r15495
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-10Complete stub cases.Travis Howell
svn-id: r15493
2004-10-09Fill in a few more case stubs.Travis Howell
svn-id: r15492
2004-10-09ScummEngine_v90he::processWizImage() cases 3 & 4Gregory Montoir
svn-id: r15490
2004-10-09o90_getPolygonOverlap updateGregory Montoir
svn-id: r15489
2004-10-09Fix warning messagesEugene Sandulenko
svn-id: r15488
2004-10-09OoopsTravis Howell
svn-id: r15487
2004-10-09Correct versionTravis Howell
svn-id: r15486
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-09No longer startMusicTravis Howell
svn-id: r15483
2004-10-09Added methods to access charset x/y offs values (though those seem to be all ↵Max Horn
0 in COMI) svn-id: r15482
2004-10-09This makes no sense here...Max Horn
svn-id: r15481
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that ↵Max Horn
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵Gregory Montoir
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475
2004-10-08more math opcodesGregory Montoir
svn-id: r15474
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-10-08CleanupTravis Howell
svn-id: r15469
2004-10-08Partial inventory fix for HE games.Travis Howell
svn-id: r15468
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
svn-id: r15467