Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-25 | Accidentally commented out NES palette changing code. Fixing that. | Eugene Sandulenko | |
svn-id: r17233 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | First attempt to use mask for costumes: | Eugene Sandulenko | |
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-25 | cleanup | Max Horn | |
svn-id: r17222 | |||
2005-03-25 | Do not use (non-const) local static variables | Max Horn | |
svn-id: r17221 | |||
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko | |
Started to tackle inventory. svn-id: r17219 | |||
2005-03-24 | Add support for russian spyfox2 and spyfox3 | Eugene Sandulenko | |
svn-id: r17218 | |||
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko | |
are at wrong places. svn-id: r17217 | |||
2005-03-24 | Change processWizImage() to error on unknown case, to see where additional ↵ | Travis Howell | |
cases are required. Update HE issues. svn-id: r17216 | |||
2005-03-24 | cleanup | Travis Howell | |
svn-id: r17215 | |||
2005-03-24 | Rename sprite flags, as suggested by cyx. | Travis Howell | |
svn-id: r17214 | |||
2005-03-24 | Proper calculation of edge case with number of costume frames from Quietust | Eugene Sandulenko | |
svn-id: r17213 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-23 | some wiz flags renaming | Gregory Montoir | |
svn-id: r17210 | |||
2005-03-23 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r17207 | |||
2005-03-23 | Fixed compilation error. (GCC complained about a multi-line comment.) | Torbjörn Andersson | |
svn-id: r17206 | |||
2005-03-23 | Patch from Quietust: | Travis Howell | |
-give better names to player_v2a classes svn-id: r17205 | |||
2005-03-23 | Patch from Quietust: | Travis Howell | |
-update md5 checksums for NES maniac svn-id: r17204 | |||
2005-03-23 | Remove unused variable. | Travis Howell | |
svn-id: r17203 | |||
2005-03-23 | Fix MM NES text rendering so old messages are cleared up correctly. | Eugene Sandulenko | |
svn-id: r17202 | |||
2005-03-23 | Fixed Amiga cursor for Zak & MM from Quietust. | Eugene Sandulenko | |
svn-id: r17201 | |||
2005-03-23 | Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over. | Travis Howell | |
svn-id: r17200 | |||
2005-03-22 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o objects now update tile colors and mask data o mask data is drawn from the correct offset o verbs are drawn in the correct color svn-id: r17199 | |||
2005-03-22 | Add three new HE sports games. Baseball is most playable now. | Eugene Sandulenko | |
Add some unhandled KernelGet/SetFunctions used by new titles. svn-id: r17198 | |||
2005-03-22 | Proper check | Max Horn | |
svn-id: r17193 | |||
2005-03-22 | Cleanup | Travis Howell | |
svn-id: r17192 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko | |
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190 | |||
2005-03-21 | Implement proper scene transition mode for MM NES. | Eugene Sandulenko | |
svn-id: r17189 | |||
2005-03-19 | VAR_TALKSTOP_KEY only set in scumm5 onwards. | Travis Howell | |
svn-id: r17186 | |||
2005-03-19 | These VARS are only used in Loom [CD] and scumm5 onwards. | Travis Howell | |
svn-id: r17185 | |||
2005-03-19 | Add bug fix from cyx for: | Travis Howell | |
883415 - COMI: Guybrush appears above tomb svn-id: r17183 | |||
2005-03-19 | Fix original load/save screen freezing in Loom [ega] | Travis Howell | |
Sets current drive, instead of drive type. svn-id: r17182 | |||
2005-03-18 | Applies to drawString() too. | Travis Howell | |
svn-id: r17181 | |||
2005-03-18 | Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support | Eugene Sandulenko | |
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179 | |||
2005-03-18 | Add string height override for loom | Travis Howell | |
svn-id: r17178 | |||
2005-03-17 | Missed HE100 | Travis Howell | |
svn-id: r17176 | |||
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell | |
svn-id: r17175 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-17 | Rename sprite functions | Travis Howell | |
svn-id: r17172 | |||
2005-03-17 | Another correction to sprite flags | Travis Howell | |
svn-id: r17171 | |||
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko | |
svn-id: r17170 | |||
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-03-16 | Last line of verbs work in NES maniac now. | Travis Howell | |
svn-id: r17166 | |||
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko | |
svn-id: r17165 |