Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-30 | Add missing case for HE games. | Travis Howell | |
svn-id: r12030 | |||
2003-12-30 | This is dummy opcode in tentacle | Travis Howell | |
svn-id: r12029 | |||
2003-12-30 | Ooops, duplicate code. | Travis Howell | |
svn-id: r12028 | |||
2003-12-30 | Add correct solution for drawObjectQue[] overflow in lawn mower mini games ↵ | Travis Howell | |
of puttputt svn-id: r12027 | |||
2003-12-30 | Give HE games their own IDs. | Travis Howell | |
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026 | |||
2003-12-29 | Emergency bugfix to keep Full Throttle from crashing as soon as someone | Torbjörn Andersson | |
tries to speak. I don't know this code well enough to know if there is a more appropriate way of fixing this... svn-id: r12007 | |||
2003-12-29 | Add support for mp3 or ogg musics tracks for Monkey Island 1 for Amiga. | Travis Howell | |
svn-id: r12005 | |||
2003-12-28 | This could be wrong so feel free to revert, but it does seem to fix crashes | Torbjörn Andersson | |
in the Mine Road sequence of Full Throttle for me. The crashes were always in proc64(), with 'en' being some ridiculously large value. The function, as it was written, did not make any sense to me so I rewrote it with the assumption that it's there to remove the "en"th element of the _val216d[] (remaining enemies?) array. I don't know how well it will work from proc63() if there's more than one element to remove - at least if the elements to remove are neighbours - but maybe that case never happens. svn-id: r11999 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11994 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11993 | |||
2003-12-28 | Proper FLU files seeking. No more seek crashes | Eugene Sandulenko | |
svn-id: r11991 | |||
2003-12-28 | Add additional case for putt putt games | Travis Howell | |
svn-id: r11990 | |||
2003-12-28 | Fix for bug #866453 (MI1EGA: Background pushed to side at end of game) | Max Horn | |
svn-id: r11987 | |||
2003-12-28 | don't do double-free | Max Horn | |
svn-id: r11984 | |||
2003-12-27 | fixed another potential crash-on-exit | Max Horn | |
svn-id: r11983 | |||
2003-12-27 | fixed a crash-on-exit | Max Horn | |
svn-id: r11982 | |||
2003-12-27 | fix volume problems (I think...) | Max Horn | |
svn-id: r11979 | |||
2003-12-27 | more cleanup | Max Horn | |
svn-id: r11978 | |||
2003-12-27 | cleanup | Max Horn | |
svn-id: r11977 | |||
2003-12-27 | fixed compilation | Paweł Kołodziejski | |
svn-id: r11976 | |||
2003-12-27 | update bundle music every 1/10th of a sec (there was a very noticable delay ↵ | Max Horn | |
before music started playing at e.g. the chapter 1 screen in COMI svn-id: r11975 | |||
2003-12-27 | try to make it more obvious how certain timer freqs are derived | Max Horn | |
svn-id: r11974 | |||
2003-12-27 | append more data the first time around (this avoids a stutter problem, which ↵ | Max Horn | |
was caused by an underrun of the audio stream; note that all this is just a temporary fix, once we switch to a 'pull' strategy as opposed to the current push, the problem will go away automatically, due to design :-) svn-id: r11973 | |||
2003-12-27 | fix VOC playback; create AudioInputStream earlier | Max Horn | |
svn-id: r11972 | |||
2003-12-27 | no need to convert data to stereo, the mixer can handle mono data just fine | Max Horn | |
svn-id: r11971 | |||
2003-12-27 | oops | Max Horn | |
svn-id: r11970 | |||
2003-12-27 | add some comments; convert tabs inside table to spaces (otherwise the table ↵ | Max Horn | |
is not really readable unless you have the precise same tab settings as the table author) svn-id: r11969 | |||
2003-12-27 | nicer error | Max Horn | |
svn-id: r11968 | |||
2003-12-27 | proper error instead of silent (and fatal) failure | Max Horn | |
svn-id: r11967 | |||
2003-12-27 | get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵ | Max Horn | |
IMuseDigital oddities svn-id: r11966 | |||
2003-12-27 | fix subtitles option | Max Horn | |
svn-id: r11965 | |||
2003-12-27 | renamed VOC functions | Max Horn | |
svn-id: r11962 | |||
2003-12-27 | cleanup | Max Horn | |
svn-id: r11961 | |||
2003-12-27 | more robust resource saving; also save resources with idx 0; renamed ↵ | Max Horn | |
Serializer::saveWord/loadWord to saveUint16/loadUint16 svn-id: r11955 | |||
2003-12-26 | cleanup | Max Horn | |
svn-id: r11954 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-26 | ops | Paweł Kołodziejski | |
svn-id: r11952 | |||
2003-12-26 | added handing voc loops | Paweł Kołodziejski | |
svn-id: r11951 | |||
2003-12-26 | change IMuseDigital to 'own' the AudioInputStream (the idea is that ↵ | Max Horn | |
eventually it can use a custom AudioInputStream, and thus implement a pull interface instead of push one) svn-id: r11950 | |||
2003-12-26 | some fixes to imuse digital | Paweł Kołodziejski | |
svn-id: r11949 | |||
2003-12-26 | corrections for pan control | Paweł Kołodziejski | |
svn-id: r11948 | |||
2003-12-26 | forgot this | Paweł Kołodziejski | |
svn-id: r11947 | |||
2003-12-26 | it should be _voiceVocData | Paweł Kołodziejski | |
svn-id: r11943 | |||
2003-12-26 | when introducing a constant used throughout multiple files, best assign a ↵ | Max Horn | |
*name* to it, else you're digging your own grave on the long run :-) svn-id: r11941 | |||
2003-12-26 | passthrought v7+ sound voices by imuse digital | Paweł Kołodziejski | |
svn-id: r11939 | |||
2003-12-26 | Set _sfxMode in HE games. | Travis Howell | |
svn-id: r11938 | |||
2003-12-26 | Use digital sfx for HE games | Travis Howell | |
svn-id: r11937 | |||
2003-12-26 | Update help | Travis Howell | |
svn-id: r11936 | |||
2003-12-26 | Update help | Travis Howell | |
svn-id: r11935 | |||
2003-12-26 | I got some buffer overflow warnings, seems 200KB isn't quite enough... | Max Horn | |
svn-id: r11931 |