Age | Commit message (Expand) | Author |
2003-06-30 | fix for bug #743049; might cause regressions, but might also fix e.g. walk sc... | Max Horn |
2003-06-27 | sync implementation with interface | Max Horn |
2003-06-27 | fixed warning | Paweł Kołodziejski |
2003-06-27 | cleanup | Max Horn |
2003-06-26 | fixed memory leak when restarting | Max Horn |
2003-06-26 | Moved out akos_compare (no reason for it to be member of class Scumm) | Max Horn |
2003-06-26 | correct shadow color in Zak256 | Max Horn |
2003-06-26 | hm... this code for initCharset makes more sense, and also seems to match dis... | Max Horn |
2003-06-26 | fix double-load on startup (for -x option) | Max Horn |
2003-06-26 | fix for 'default talk color' use of actorSet opcode (fix for bug #755888) | Max Horn |
2003-06-26 | implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Parti... | Max Horn |
2003-06-26 | paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0 | Max Horn |
2003-06-26 | rearragned stuff | Max Horn |
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn |
2003-06-26 | added ResourceIterator, replacing two of the old findResource/findResourceSma... | Max Horn |
2003-06-25 | more const qualifiers | Max Horn |
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class Scu... | Max Horn |
2003-06-25 | cleanup | Max Horn |
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which game... | Jonathan Gray |
2003-06-24 | still don't know how the o5_startMusic opcode works in Zak (if it is even mus... | Max Horn |
2003-06-23 | this should prevent changing music in some room in the DIG | Paweł Kołodziejski |
2003-06-22 | make smush pausing while GUI is up reentrant | Max Horn |
2003-06-22 | fix for bug #755166 (clear click state after loading a game) | Max Horn |
2003-06-22 | updated ft music tables | Paweł Kołodziejski |
2003-06-22 | fix for imuse map room table | Paweł Kołodziejski |
2003-06-22 | fixes for imuse digital table | Paweł Kołodziejski |
2003-06-22 | updated imuse digital tables | Paweł Kołodziejski |
2003-06-22 | Special case for screen-wide blits | Bertrand Augereau |
2003-06-22 | Change names of the stream API in the mixer; added endStream method (stop() h... | Max Horn |
2003-06-22 | don't try to delete calloc'd mem either | Jonathan Gray |
2003-06-22 | don't try to delete malloc'd memory | Jonathan Gray |
2003-06-22 | fixed warning | Paweł Kołodziejski |
2003-06-22 | renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr... | Max Horn |
2003-06-22 | fix regression I just introduced (voices in smush movies were cut off way too... | Max Horn |
2003-06-21 | lots of mixer cleanup / refactoring / reengineering | Max Horn |
2003-06-21 | modified & cleaned up the playStream/append code a bit; but this API really c... | Max Horn |
2003-06-21 | get rid of 11025 Hz special case (I hope this is correct; only case I know of... | Max Horn |
2003-06-21 | got rid of member var 'first' | Max Horn |
2003-06-21 | cleanup | Max Horn |
2003-06-21 | finally implemented this TODO: using class File instead of fopen | Max Horn |
2003-06-21 | reduce code duplication a bit | Max Horn |
2003-06-21 | TODO: improved smush sound quality whenever 11khz sound is used | Max Horn |
2003-06-21 | Fixed bug #758167. Cleanup. | Torbjörn Andersson |
2003-06-21 | support F-keys in V2 games | Max Horn |
2003-06-21 | turn error in o2_saveLoadGame into warning | Max Horn |
2003-06-20 | init _base to 0 | Max Horn |
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn |
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i... | Max Horn |
2003-06-19 | again fix for v1 costume header | Paweł Kołodziejski |
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn |